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* Total weight includes worn equipment, and all items in the pouch or bag.
 
* Total weight includes worn equipment, and all items in the pouch or bag.
 
* Equipped items only contribute '''half of their weight''' to this value
 
* Equipped items only contribute '''half of their weight''' to this value
* At 30, the player will begin to slow down. The player's speed is reduced by <code>Total_Weight / 30 * -0.02</code> as a % value.
+
* At 30, the player will begin to slow down. The player's speed is reduced by <code>Total_Weight / 30 * -2</code> as a % value.
 
** For example, at 60 total weight, the player will be slowed by 4% from this burden.
 
** For example, at 60 total weight, the player will be slowed by 4% from this burden.
   

Revision as of 05:22, 15 May 2020

Weight is an attribute and mechanic in Outward, related to the Inventory, Equipment, Stamina and Movement Speed mechanics.

Overview

All equipment and items have weight, even Silver SilverIcon, the currency. The player has three attributes related to weight:

  • Total weight: this includes Equipment, Pouch and Backpack contents.
    • Importantly, equipped items only contribute half of their weight to this total. Items in the bag or pouch contribute full weight.
  • Pouch weight: the player always has a pouch, even without any equipment. By default the capacity 10, but can be increased with an attribute called Pouch Bonus.
  • Bag weight: essentially the same as Pouch weight, but based on the player's backpack (if equipped).

Exceeding Max Weight

There are several ways the player can exceed various weight limits:

  • Total Weight: When this number exceeds 30, the player begins to slow down slightly. This includes worn equipment (but remember, items have half weight when worn)
  • Pouch Weight: Exceeding one's pouch limit capacity will result in the Pouch Overweight status.
  • Backpack Weight: Same as Pouch Bonus, except the status is Bag Overweight.

When the player has far too much weight, they will come to a complete stand-still and will be unable to move. However, with Movement Speed bonuses, this limit is greatly increased, and the player will always at least be able to roll if they are -99% speed or less.

Exceeding maximum weight limits will also increase Stamina use costs, and reduce the rate of stamina regeneration.

Burden Ratios

There are three kinds of burdens which reduce the player's Move Speed Movement Speed. The effect varies significantly for all three sources.

Total Weight:

  • Total weight includes worn equipment, and all items in the pouch or bag.
  • Equipped items only contribute half of their weight to this value
  • At 30, the player will begin to slow down. The player's speed is reduced by Total_Weight / 30 * -2 as a % value.
    • For example, at 60 total weight, the player will be slowed by 4% from this burden.


PouchOverweight Pouch Weight:

By default, the Pouch has a weight limit of 10, unless increased with Pouch Bonus from equipment.

Overweight % Speed Reduction
~10% over -15%
~50% over -63%
100% over -100%

Exceeding 100% over pouch weight limit will produce no further burden, apart from the Total Weight burden.

BagOverweight Bag Weight:

Overweight % Speed Reduction
~6% over -10%
~11% over -20%
~15% over -30%
~19% over -40%
~22% over -50%
~29% over -75%
~34% over -100%

Exceeding 34% over bag capacity will produce no further burden, apart from the Total Weight burden.

Movement Speed Bonus

Movement Speed bonuses are applied additively with Bag and Pouch burdens. This means that if you have a 50% speed bonus, and -100% reduction from either Bag or Pouch overweight, you will now have -50% movement speed and will still be able to move. The reduction from Total Weight has no limit, but it applies linearly. Players have been able to carry as much as 940 (with 65% movement speed bonus) before reaching -100% speed, with only one of the Burden statuses active. If both Bag and Pouch overweight statuses are active, players will be unable to avoid reaching -100% speed before long.

See Also