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* [[:Category:Cities|Cities]], indoor areas and most dungeons are '''neutral''' temperature, allowing the player to warm up or cool down. |
* [[:Category:Cities|Cities]], indoor areas and most dungeons are '''neutral''' temperature, allowing the player to warm up or cool down. |
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− | ** Certain dungeons with a ''fire'' or ''ice'' theme will likely affect the player's temperature, however |
+ | ** Certain dungeons with a ''fire'' or ''ice'' theme will likely affect the player's temperature, however. |
* The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide '''protection''' from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy [[Armor]]. |
* The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide '''protection''' from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy [[Armor]]. |
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** If your Defense stat matches that of the current temperature, your own temperature '''will not be affected by weather at all'''. |
** If your Defense stat matches that of the current temperature, your own temperature '''will not be affected by weather at all'''. |
Revision as of 12:11, 28 January 2020
Temperature is an Attribute and Mechanic in Outward, representing the player's body temperature. If the player becomes too hot or too cold, they will suffer various penalties, or even receive Defeat Scenarios.
Penalties
The player's current temperature can be seen from the 'Needs' menu, and from the indicator in the bottom-left corner of the UI. When it falls above or below certain thresholds, the player will receive an associated Status Effect:
- A temperature of 41 to 59 is considered Neutral, and the player receives no penalties or burdens.
- Needs: Hot is received when the player's temperature reaches 60. Very Hot is received at 75.
- Needs: Cold is received when the player's temperature reaches 40. Very Cold is received at 25.
Managing Temperature
Players can manage their temperature in a variety of ways. They may employ special clothing, eat particular consumables, or make use of environmental features.
- Cities, indoor areas and most dungeons are neutral temperature, allowing the player to warm up or cool down.
- Certain dungeons with a fire or ice theme will likely affect the player's temperature, however.
- The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide protection from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy Armor.
- If your Defense stat matches that of the current temperature, your own temperature will not be affected by weather at all.
- A player can increase these stats with Equipment, as well as Effects and Skills (see below)
- The stats are represented by the and icons in the players Equipment screen
- Fires, either from a Campfire Kit or naturally occurring fires, will passively increase the player's temperature if they are close enough. Note that standing by a fire for too long may lead to the player becoming too hot as well.
- Makeshift Torch will provide warmth, and an Ice-Flame Torch will cool the player down
Status Effects
- Weather Defense increases both and defense
- Cold Weather Def Up
- Hot Weather Defense
- Cool (Boon) increases hot defense
- Warm (Boon) increases cold defense
- Water Effect provides some hot defense
- Plant Tent provides hot defense
Skills
- Weather Tolerance, a passive Shaman skill, increases both Hot and Cold weather defense
Other
- Mystic Fire Imbue will slightly warm the player up, by +1 or +2.
- Kelvin's Greataxe will cool the player down by -14.
Weather
Different regions in Aurai have different temperatures when the player is outdoors. This is the most significant way in which the player's Temperature is affected.
In all regions, it becomes notably colder during the night. Daytime is 5am to 9:59pm, and Nighttime is between 10pm to 4:59am.
Rain will result in the Wet status effect, and can occur in all regions except Abrassar.
Some regions in Outward also have seasons, which generally last between 15 and 20 days. However, a Season will not change until you reload the region (for example, entering and leaving a City), or by sleeping.
The current regional temperature is visible from the Map screen near the time of day, described as an adjective:
See the Weather section on each Region page for more details about the Weather in each region: