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*{{Cold}} Coldest: (-45)
 
*{{Cold}} Coldest: (-45)
   
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See the '''Weather''' section on each Region page for more details about the Weather in each region:
==Chersonese==
 
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* [[Chersonese#Weather|Chersonese]]
[[File:ConfluxMountainView.png|300px|thumb|right|The Conflux Mountain covered in Snow from a Chersonese winter]]
 
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* [[Enmerkar Forest#Weather|Enmerkar Forest]]
[[Chersonese]] has the most dynamic weather system of the four regions, with a unique Snowing effect which occurs during Winter.
 
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* [[Hallowed Marsh#Weather|Hallowed Marsh]]
 
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* [[Abrassar#Weather|Abrassar]]
===Autumn===
 
Daytime: '''+/- 0 (Neutral)'''. Nighttime: '''-14 {{Cold}} (Fresh)'''.
 
* A new character will begin in Autumn, and starts a few days into the season.
 
* Rain is common in Autumn.
 
 
===Winter===
 
Daytime: '''-30 {{Cold}} (Very Cold)'''. Nighttime: '''-45 {{Cold}} (Coldest)'''.
 
*The first Winter can occur as early as day 12, or as late as day 17.
 
* Spawn behavior of most outdoor enemies, such as Hyena and Pearlbird, is observably reduced.
 
* It will begin to snow, greatly reducing the outdoor temperature.
 
 
===Spring===
 
Daytime: '''+/- 0 (Neutral)'''. Nighttime: '''-14 {{Cold}} (Fresh)'''.
 
* The first Spring can occur as early as day 27, or as late as day 40.
 
* Snow clears over the course of a few days.
 
 
{{clear}}
 
==Enmerkar Forest==
 
[[Enmerkar Forest]] has two seasons: a fair-weather season, and a ''foggy'' or ''Ancestral'' season which sees cooler weather and notably increased fog.
 
 
===Spring / Autumn===
 
Daytime: '''+/- 0 (Neutral)'''. Nighttime: '''-14 {{Cold}} (Fresh)'''.
 
* The game begins in the normal season, which is Neutral in the daytime and {{cold}} Fresh (-14) at night.
 
* Rain is still fairly common during the normal season
 
 
===Foggy===
 
Daytime: '''-14 {{cold}} (Fresh)'''. Nighttime: '''-30 {{Cold}} (Cold)'''.
 
* A foggy (or ''Ancestral'') season begins after 15-20 days, which sees much lower daytime temperatures, and even colder night temperatures.
 
* With the "Atmospheric Fog" graphical setting enabled, visual fog is greatly increased.
 
 
==Abrassar==
 
Daytime: '''+40 {{Hot}} (Very Hot / Hottest)'''. Nighttime: '''-20 {{Cold}} (Cold)'''. [[Abrassar]] does not have dynamic seasons.
 
 
* Trees and [[Water (Gatherable)|Water Sources]] are sparse in Abrassar, so it is recommended to come well prepared to deal with the weather.
 
* It does not rain in Abrassar, unlike all other regions.
 
 
==Hallowed Marsh==
 
Daytime: '''+/- 0 (Neutral)'''. Nighttime: '''-15 {{Cold}} (Fresh)'''. [[Hallowed Marsh]] does not have dynamic seasons.
 
   
 
= See Also =
 
= See Also =

Revision as of 12:10, 28 January 2020

Temperature

The Temperature display on the Needs menu, currently at Neutral.

Temperature is an Attribute and Mechanic in Outward, representing the player's body temperature. If the player becomes too Hot hot or too Cold cold, they will suffer various penalties, or even receive Defeat Scenarios.

Penalties

The player's current temperature can be seen from the 'Needs' menu, and from the indicator in the bottom-left corner of the UI. When it falls above or below certain thresholds, the player will receive an associated Status Effect:

  • A temperature of 41 to 59 is considered Neutral, and the player receives no penalties or burdens.
  • Hot Needs: Hot is received when the player's temperature reaches 60. Very Hot is received at 75.
  • Cold Needs: Cold is received when the player's temperature reaches 40. Very Cold is received at 25.

Managing Temperature

ManagingTempCampfire

A player warms up by a Campfire.

Players can manage their temperature in a variety of ways. They may employ special clothing, eat particular consumables, or make use of environmental features.

  • Cities and most dungeons are neutral temperature, allowing the player to warm up or cool down.
  • The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide protection from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy Armor.
    • If your Defense stat matches that of the current temperature, your own temperature will not be affected by weather at all.
    • A player can increase these stats with Equipment, as well as Effects and Skills (see below)
    • The stats are represented by the HotWeather and Cold Weather icons in the players Equipment screen
  • Fires, either from a Campfire Kit or naturally occurring fires, will passively increase the player's temperature if they are close enough. Note that standing by a fire for too long may lead to the player becoming too Hot hot as well.
  • Makeshift Torch will provide Hot warmth, and an Ice-Flame Torch will Cold cool the player down

Status Effects

Skills

Other

Weather

Different regions in Aurai have different temperatures when the player is outdoors. This is the most significant way in which the player's Temperature is affected.

In all regions, it becomes notably colder during the night. Daytime is 5am to 9:59pm, and Nighttime is between 10pm to 4:59am.

Rain will result in the Wet status effect, and can occur in all regions except Abrassar.

Some regions in Outward also have seasons, which generally last between 15 and 20 days. However, a Season will not change until you reload the region (for example, entering and leaving a City), or by sleeping.

The current regional temperature is visible from the Map screen near the time of day, described as an adjective:

  • Hot Hottest (+40)
  • Hot Very Hot (+20)
  • Neutral (+/- 0)
  • Cold Fresh (-14 or -15)
  • Cold Very Cold (-30)
  • Cold Coldest: (-45)

See the Weather section on each Region page for more details about the Weather in each region:

See Also