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* [[:Category:Cities|Cities]] and most dungeons are '''neutral''' temperature, allowing the player to warm up or cool down.
 
* [[:Category:Cities|Cities]] and most dungeons are '''neutral''' temperature, allowing the player to warm up or cool down.
* Many pieces of [[Equipment]] "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide '''protection''' from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy [[Armor]].
+
* The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide '''protection''' from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy [[Armor]].
  +
** A player can increase these stats with [[Equipment]], as well as Effects and Skills (see below)
** A positive Hot Weather Def stat will not reduce your resistance to the Cold, and vice versa. Only negative stats have this effect.
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** A positive Hot Weather Def stat will not reduce your resistance to the Cold, and vice versa. Only negative stats have this effect
   
 
===Status Effects===
 
===Status Effects===

Revision as of 17:50, 19 January 2020

Temperature

The Temperature display on the Needs menu, currently at Neutral.

Temperature is an Attribute and Mechanic in Outward, representing the player's body temperature. If the player becomes too Hot hot or too Cold cold, they will suffer various penalties, or even receive Defeat Scenarios.

Penalties

See Needs: Hot and Needs: Cold for details about the negative effects of Temperature.

Managing Temperature

ManagingTempCampfire

A player warms up by a Campfire.

Players can manage their temperature in a variety of ways. They may employ special clothing, eat particular consumables, or make use of environmental features.

  • Cities and most dungeons are neutral temperature, allowing the player to warm up or cool down.
  • The player has "Cold Weather Def." and "Hot Weather Def." stats. A positive stat will provide protection from the elements, delaying or preventing penalties. Negative stats will do the opposite, and is common with heavy Armor.
    • A player can increase these stats with Equipment, as well as Effects and Skills (see below)
    • A positive Hot Weather Def stat will not reduce your resistance to the Cold, and vice versa. Only negative stats have this effect

Status Effects

Skills

Other

  • Campfires, either from a Campfire Kit or naturally occurring fires, will passively increase the player's temperature if they are close enough. Note that standing by a fire for too long may lead to the player becoming too Hot hot as well.
  • Torches will increase the player's temperature
  • Mystic Fire Imbue will slightly increase the player's temperature

Weather

Different regions in Aurai have different temperatures when the player is outdoors. This is the most significant way in which the player's Temperature is affected.

Regional Temperatures

The current regional temperature is visible from the map screen near the time of day, described as an adjective.

  • Hot Hottest (+40 Hotter)
  • Hot Very Hot (+20 Hotter)
  • Neutral (+/- 0)
  • Cold Fresh (-14 or -15 Colder)
  • Cold Very Cold (-30 Colder)
  • Cold Coldest: (-45 Colder)
Regional Temperatures per Region
Region Daytime (05:00 to 21:59) Nighttime (22:00 to 04:59)
Chersonese

(Spring and Autumn)

+/- 0 (Neutral) -14 Cold (Fresh)
Chersonese (Winter) -30 Cold (Very Cold) -45 Cold (Coldest)
Abrassar +40 Hot (Very Hot / Hottest) -20 Cold (Cold)
Enmerkar Forest (Normal) +/- 0 (Neutral) -14 Cold (Fresh)
Enmerkar Forest (Foggy) -14 Cold (Fresh) -30 Cold (Cold)
Hallowed Marsh +/- 0 (Neutral) -15 Cold (Fresh)

Notes:

  • Trees are not as plentiful in Abrassar than other regions, so during nighttime travel the player is advised to carry wood or a campfire kit with them.
  • In Enmerkar Forest and Chersonese (during Winter), rain happens frequently, and the Wet status lowers the player's Cold Weather Defense by 2

Seasons

Some regions in Outward also have seasons, which generally last between 15 and 20 days. However, a Season will not change until you leave the exterior region and re-enter (for example, entering and leaving a City).

Chersonese

ConfluxMountainView

The Conflux Mountain covered in Snow from a Chersonese winter

Autumn:

  • The player will begin in Autumn, and starts a few days into the season.
  • Rain is common in Autumn.

Winter:

  • The first Winter can occur as early as day 12, or as late as day 17.
  • Spawn behavior of most outdoor enemies, such as Hyena and Pearlbird, is observably reduced.
  • It will begin to snow, greatly reducing the outdoor temperature.

Spring:

  • The first Spring can occur as early as day 27, or as late as day 40.
  • Snow clears over the course of a few days.

Enmerkar Forest

Normal:

  • The game begins in the normal season, which is Neutral in the daytime and Cold Fresh (-14) at night.
  • Rain is still fairly common during the normal season

Foggy:

  • A foggy (or "Ancestral") season begins after 15-20 days, which sees much lower daytime temperatures, and even colder night temperatures.
  • Daytime is Cold Fresh (-14), night time is Cold Cold (-30).
  • With the "Atmospheric Fog" graphical setting enabled, visual fog is greatly increased.

See Also