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Skills
Skills refer to active and passive abilities which the player can acquire in Outward. Most skills aid the player in combat, while others can have utility or other benefits. Initially, characters are equipped with four -
Outward Wiki
We are currently maintaining 8,593 pages (2,872 articles). Latest Game News -
Equipment
Equipment in Outward serves a variety of purposes. Most commonly used to aid in Combat, Equipment can also have other utility benefits such as increasing the capacity of one's Pouch, protecting against the Weather -
Character Builds
A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. This page serves as a resource for players to share builds with other -
Sets
The following is a list of Item Sets in Outward. Sets can be obtained from Merchants and Quests, commissioned from Blacksmiths, crafted, dropped by enemies, or even found as simple item spawns. This page also -
Legacy Chest
Legacy Chests are hidden chests found in Outward which can be used to pass down items to legacy characters. There are a total of four Legacy Chests, one in each of the base-game regions -
Swords
Swords are slashing, one or two-handed weapons in Outward. They are usually more balanced weapons, providing solid amount of Damage and Impact. See also: Melee Weapon Skills -
Cabal Hermit
Cabal Hermit Skills are trained by Adalbert the Hermit, at Hermit's House in northeastern Chersonese. These are skills available without spending a Breakthrough point. Reveal Soul 50| 5 5s Reveal the blueish soul orb -
The Holy Mission of Elatt
The Holy Mission of Elatt is one of the Factions in the game Outward. The Holy Mission of Elatt is a religious power that promotes the importance of achieving your utmost potential in order to -
Rune Sage
See also: Rune Magic Rune Sage skills are trained by Flase, Sage Trainer in the city of Berg. -
Philosopher
Philosopher skills are trained by Alemmon in the city of Monsoon. The universal Philosopher skills can be acquired by anyone, without having to learn the class breakthrough skill. Chakram Pierce 50| 5 6s Required: Chakram -
Crafting
Crafting is a major gameplay mechanic in Outward which allows the player to create items ranging from Equipment to Food, Drinks, Imbues and many other items. To craft items, the player can either select a -
Active Skills
The following is a list of Active Skills in Outward. For Passive skills, see Passive Skills. These skills can produce their own standalone effect, and/or produce new effects when combined with other skills. -
Rust and Vengeance
DLC: The Soroboreans Rust and Vengeance is a Parallel Quest in Outward. -
Crafting/Survival
These recipes do not require a special station to be made. Players can simply use the Survival Crafting menu to use the ingredients. Decrafting involves the same process, though these "recipes" are not listed here. -
Axes
Axes are heavy, one- or two-handed slashing weapons in Outward that typically trade Impact for greater Damage. See also: Melee Weapon Skills -
Vendavel Quest
This quest has a quick guide here. The quick guide summarizes the steps needed to receive certain outcomes. Vendavel is a Parallel Quest in Outward. -
Body Armor
Body Armor are a type of Equipment item in Outward. They provide physical and/or elemental resistances and sometimes other various bonuses. See Also[] Equipment -
Polearms
Polearms are slashing or blunt two-handed weapons in Outward. As opposed to Spears, Polearms have wide, powerful attacks, providing high Impact over greater area. Halberds are an excellent choice of weapon for beginners, due -
Alchemy
Alchemy is gameplay mechanic in Outward used to create curatives and magical items of all sorts. Alchemy may also refer to ready-to-use items like potions or imbues that can be used to obtain -
Brand
Brand is a unique one-handed sword in Outward. See also: One-Handed Sword Animations Brand is compatible with the following Enchantments: -
Cooking
Cooking is a type of Crafting activity which players can use to acquire various kinds of Food. Recipe ingredients are lost on a failed recipe attempt, and will result in Food Waste. Players can also -
Quests
Quests are the primary way in which the player experiences the story of Outward. While it is possible to ignore most of the quests and explore at will indefinitely, quests will allow the player to -
Locations
Locations are places the player can explore in Outward. There are four distinct and diverse regions, each containing many marked and unmarked locations. The major area in which Outward takes place is called Aurai. Click -
Installing Mods
The following is a guide for Installing Mods for Outward. You can launch with mods with the Launch (modded) button in r2modman, or Launch (vanilla) to play without mods. If you launch from your game
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