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Outward Wiki
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[[File:resting-UI.jpg|thumb|right|400px|A screenshot of the resting UI.]] '''Sleep''' and '''Resting''' is an [[Attribute]] and [[Mechanics|mechanic]] in ''Outward'', relating to the player's fatigue. The resting mechanic allows the player to restore [[Vitals]], progress time, and repair their [[Equipment]]. Sleeping grants positive [[Sleep Effects]], whether the player sleeps in the [[Tents|Tent]], [[Player House|House]] or [[Inns|Inn]]. ==Sleep Attribute== The player's '''Sleep''' is one of the [[Needs]], and can be seen on the Vitals menu tab. * When left unattended to, the player will receive the [[Needs: Tired]] status effects. * The player's '''Sleep''' attribute falls by around 34.2% per in-game day (one hour of real life). The following sources affect the player's Sleep attribute (a positive value restores sleep, a negative value makes the player more tired): {{StatSources|stat=rest |valueType= }} ==Resting== Regardless of which option or duration the player chooses when resting, the following effects always take place: * Restores all missing stamina, up to your burnt stamina limit {{StatSource|sourceType=Other |stat=stamina |valueType=restore |value=100% |duration= |notes= |dlc= }} * Restores all missing mana, up to your burnt mana limit {{StatSource|sourceType=Other |stat=mana |valueType=restore |value=100% |duration= |notes=Only up to your burnt mana limit. |dlc= }} * Refreshes all cooldowns * Removes all [[Effects]] with a limited duration (except weapon [[Imbues]]) * Grants positive [[Sleep (Effect)|Sleep Effects]]. In addition to those, resting also grants other effects depending on time spent Sleeping, Guarding and Repairing. ===Sleeping=== Time allocated towards '''Sleeping''' will affect the player's [[Vitals]] and '''burnt''' Vitals, by the following amounts: [[File:Tired.png|14px|link=Tired|Tired]] Fatigue: * Restores 12.5% [[Needs: Tired|Fatigue]] per hour spent resting by default {{health}} Health: * Restores your '''burnt''' health, at a rate of 5% of your max health per hour spent sleeping {{StatSource|sourceType=Other |stat=burntHealth |valueType=restore |value=5% |duration= |notes=5% per hour of sleep |dlc= }} * Restores 35 actual health per hour sleeping, up to your burnt health limit {{StatSource|sourceType=Other |stat=health |valueType=restore |value=35 |duration= |notes=35 per hour of sleep |dlc= }} {{stamina}} Stamina: * Restores 12.5% '''burnt''' stamina per hour spent sleeping {{StatSource|sourceType=Other |stat=burntStamina |valueType=restore |value=12.5% |duration= |notes=12.5% per hour of sleep |dlc= }} {{mana}} Mana: * <u>'''Burns'''</u> 5% mana per hour spent sleeping, up to 50% burnt mana. {{StatSource|sourceType=Other |stat=burntMana |valueType=restore |value=-5% |duration= |notes=''Burns'' 5% mana per hour of sleep |dlc= }} As well as affecting the player's vitals, Sleeping also: * Can cure certain [[Diseases]]. ===Repairing=== * Recovers 10% of '''equipped''' items [[Equipment#Durability|Durability]] per '''hour''' spent repairing. ===Guarding=== * Each hour spent while '''Guarding''' reduces chance of being ambushed. * The chance of Ambush increases with each hour spent Repairing or Sleeping. *So long as your Guard time matches or exceeds your total repair and sleep time, the ambush chance will remain 0%. == Ambush Scenarios == When resting, the player has a chance of being ambushed by enemies, with the chance indicated by the "ambush %" on the resting menu. In exterior [[regions]], the potential ambushes are from a "table" of specific enemies, a scenario will be chosen at random depending on factors such as the player's current location and quest events. In dungeons, the enemies are chosen by proximity to the player. A common strategy from players is to intentionally get ambushed by resting with a high ambush chance, and repeatedly defeating the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear. * Resting near [[Butterflies]] will reduce your ambush chance to 0%. * In exterior [[regions]], the potential ambush enemies are determined by a random table. These scenarios are listed on each region page. * In dungeons, the game will pick any nearby enemies and use them to ambush you. ==Related Skills== * [[Fitness]] * [[Fast Maintenance]] * [[Nightmares]] == See Also == * [[Sleep (Effect)]] * [[Needs: Tired]] * [[Tents]] [[Category:Mechanics]] [[Category:Attributes]]
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