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Rust and Vengeance
100%
Details
Quest Giver
Broken Golem in Harmattan
Location
Harmattan
Prerequisite
Fix the broken Golem in Harmattan
Timed?
Dynamic?
Repeatable?
x
Questline
Quest Type
Parallel Quest

Rust and Vengeance is a Parallel Quest in Outward.

Quest Summary

This quest involves traveling around through the Antique Plateau dungeons to find four Gemstone Keys, which will allow us to enter the Forgotten Research Laboratory and confront the Forge Master. The dungeons are connected through a runic train system, and certain dungeons (such as the Forgotten Laboratory) are only accessible through this train system.

Timer

This quest has a timer of 100 days, which starts when the player joins a faction, or at the beginning of the quest. It is possible to extend this timer in various ways.

Walkthrough

RustAndVengeance 1

The broken golem in Harmattan where you begin the quest.

Someone called the “Forge Master” is threatening harm to Harmattan City in 100 days...

To begin this quest, find the broken Sword Golem in Harmattan, near the Citizen's Barracks Inn. The Golem requires 3 Power Coil to be repaired, and you will get 2 of these back after the cutscene.

Interact with the golem and choose to repair it with your power coils, and a cutscene will play. A Booming Voice informs the Harmattan townspeople that intend to harm the city in 100 days.

The golem breaks down and collapses, and we can interact with it a second time to touch a strange rune and attune ourselves to some kind of power.

You have touched a strange Rune inside a Golem...You can now enter the ruins near the Ancient Bunker, the Ruined Hippodrome, and the Ancient Turbine.

There should be a way to delay the Forge Master and gain more time...

We can now enter the Ancient Bunker (Abandoned Living Quarters), the Ruined Hippodrome (Ancient Foundry) and the Ancient Turbine (Destroyed Test Chambers).

There are a number of ways to extend the timer of the quest, such as by defeating the Titanic Guardian Mk-7 (who also guards Gemstone Key A), as well as the Giant Horror who guards Key D.

Find 4 Gemstone Keys to activate the Large Console inside the Forgotten Research Laboratory.

Key A

RustAndVengeance 2

The location of the Warehouse Key.

Head to the Ruined Hippodrome marker (Ancient Foundry), and enter the dungeon from the small room in the north-west of the ruins. Head west and kill the Rusty Sword Golem for the Foundry Assembly Line Key, then head north-east to the locked door and open it with the small console at the bottom of the ramp, then head through it.

Head east down the corridor, then south into a room with two Rusty Golems, and broken red golem with the Warehouse Key laying on the ground next to it. Make sure you take this Warehouse Key, and then pull the lever to your east to unlock the gate ahead. Unless you have already unlocked the runic train system for this dungeon, there is nothing else to do here now, so you should head back to the entrance and leave the dungeon.

Make your way to the Sealed Warehouse (Ruined Warehouse) in central Antique Plateau, unlock the gate with the Warehouse Key, and enter. Walk a short distance east, and then head south into the corridor. Continue through the dungeon, heading west as far as possible until you come to some mine cart tracks.

RustAndVengeance 4

The elevator above the Titanic Guardian.

Head north to an opened gate, and then west down the ramp towards a runic sign. Head north past the Immaculates, take the right side of the giant pit, and head all the way around until you are facing south, then head down the ramp.

In this large room at the bottom of the ramp there are several modifications you can make to the fight ahead, which may be beneficial depending on your gear and build. See the Titanic Guardian Mk-7 page for more details.

When you are ready, enter the ornate door in the north of this room, and activate the elevator to lower yourself into the fight with the Titanic Guardian Mk-7.

Defeat the Guardian and you will receive the Galvanic Chakram. The Gemstone Key A will be on the ground beneath it, sitting on a stone titan mask. You have also reset the timer for this quest.

Unlocking the Trains

RustAndVengeance 6

The location of Train Key B in Abandoned Living Quarters. Train Key A is sitting next to an identical golem in the Destroyed Test Chambers.

Before we head any further it will be beneficial to unlock the Runic Train system. Head to the Abandoned Living Quarters (marked as Ancient Bunker) in north-west Antique Plateau, and enter the main entrance.

From the entrance, head west through the city area until you come to a cliff overlooking a large cave with giant mana crystals. Head north along this wall into a small area with some Kazite Bandits, then east onto a raised platform and pull the lever here to open the big gate.

Drop down from the lever area to below, and head towards the bandits and troglodytes fighting ahead. Here on the ground next to a broken red golem, you will find the Train Key B. While you are here, you can pick up the nearby Troglodyte Cage Key from a looters corpse if you want to.

Continue down through the dungeon and look for a bright red Troglodyte Knight on the floor below, they will drop a Lower Living Quarters Key. With this key, look for a locked door to the north-west, near two bright purple runic signs. Use your key on the small console next the door to unlock it, then head into the room on your right to the train.

Board the Runic Train ahead and take it to Forgotten Research Laboratory. Disembark the train and head over to the large console (note: beware, an aggressive Immaculate may be nearby) and use your Gemstone Key A on the left-most console to insert it for safe keeping.

We will need to collect three more keys: one at Compromised Mana Transfer Station, one at Lost Golem Manufacturing Facility and one at Crumbling Loading Docks. Before we can do this all we will need to head to the Destroyed Test Chambers and unlock the train system.

Board the train again, and take it to Ancient Foundry, then again to Lost Golem Manufacturing Facility, then again to Destroyed Test Chambers.

RustAndVengeance 9

A console in the Test Chambers used for unlocking the train system

From the Destroyed Test Chambers, disembark the train, cross over the bridge above, and then head west through the dungeon. Continue west until you see an opening to the north on your right, head through and defeat the Galvanic Golem in this Cold cold room, who will drop the Lower Test Chamber Key. Take the key and use it on the small console to the south-east in this room, and head through the door. Take the elevator to the south up into a Hot hot area, and then head north through the rooms until you come to a large open area with Molten Forge Golems. To the south-east in this area you can see a blue lever, make sure to pull this lever to unlock a gate in this area.

Turn around and head back to the glass room, then go to the north side of this room and enter the crack in the wall. Head north-west through these rooms until you are able to head east into a large open area. Head all the way east past the machinery, and then south into an area with target boards and hanging trogs. On the south fencing of this area there is a red broken golem, where you will find Train Key A on the ground. Take this key, and then retrace your steps back through this dungeon to the elevator, and back down to the runic train where we entered.

At the runic train, cross over the bridge and head south-west into a corridor. Turn west and then north, and use your Train Key A on the console here to unlock the runic train path.

Turn around and head back to the runic train, and head all the way east back to where we disembarked the train when we entered this dungeon. Before we leave, you can cross over the bridge above and use your Train Key B on the other runic console here to fully unlock the train system.

Key B

Cross back over and board the train to Compromised Mana Transfer Station.


Key C

Key D

You have delayed the Forge Master’s plans! You have a fresh time limit of 60 days.


You have delayed the Forge Master’s plans a second time! You have a fresh time limit of 60 days.


Find the “Forge Master” and defeat him!


Destroy the “Forge Master’s” Phylactery, or return in a few days to fight him again. You have a fresh time limit of 60 days.


Deal with the dying Forge Master.


Speak to Headmaster Raul Salaberry for your reward.


Template:Rust and Vengeance/Outcomes

Gallery

See Also

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