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{{DisambigMsg|resting (the gameplay mechanic)|"Sleep" status effects|Sleep (Effect)|a list of tents|Tents}}
 
 
[[File:resting-UI.jpg|thumb|right|400px|A screenshot of the resting UI.]]
 
[[File:resting-UI.jpg|thumb|right|400px|A screenshot of the resting UI.]]
   
'''Resting''' is a mechanic in ''Outward''. Resting is an abstraction of three activities: sleeping, guarding, and repairing equipment.
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'''Resting''' is a mechanic in ''Outward'', allowing the player to restore [[Vitals]], progress time, and repair their [[Equipment]].
   
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==General==
Resting can grant positive [[Sleep (Effect)|Sleep status effects]].
 
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Regardless of which option or duration the player chooses, the following effects always take place:
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* Restores all missing stamina, up to your burnt stamina limit
 
* Restores all missing mana, up to your burnt mana limit
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* Refreshes all cooldowns
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* Removes all [[Effects]] with a limited duration (except weapon [[Imbues]])
 
* Grants positive [[Sleep (Effect)|Sleep Effects]].
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In addition to those, resting also grants other effects depending on time spent Sleeping, Guarding and Repairing.
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The player's '''Sleep''' attribute falls by around 34.2% per in-game day (one hour of real life).
   
 
==Sleeping==
 
==Sleeping==
For every hour spent resting, the player's [[Attributes#Vitals|Vitals]] will be affected by the following amounts:
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Time allocated towards '''Sleeping''' will affect the player's [[Vitals]] and '''burnt''' Vitals, by the following amounts:
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* Recovers and heals 5% of maximum [[Health]] {{health}} and [[Stamina]] {{stamina}}, as well as burnt health and stamina
 
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[[File:Tired.png|14px|link=Tired|Tired]] Fatigue:
* Restores 5% of missing [[Mana]] {{mana}}
 
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* Restores 12.5% [[Needs: Tired|Fatigue]] per hour spent resting by default
* '''Burns''' 5% max Mana, up to a maximum of 50% burnt Mana
 
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{{health}} Health:
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* Restores your '''burnt''' health, at a rate of 5% of your max health per hour spent sleeping
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* Restores 35 actual health per hour sleeping, up to your burnt health limit
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{{stamina}} Stamina:
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* Restores 12.5% '''burnt''' stamina per hour spent sleeping
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{{mana}} Mana:
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* <u>'''Burns'''</u> 5 mana per hour spent sleeping, up to 50% burnt mana.
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As well as affecting the player's vitals, Sleeping also:
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* Can cure certain [[Diseases]].
   
 
==Repairing==
 
==Repairing==
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A fairly common strategy from players is to intentionally get ambushed by resting with a high ambush % chance, and repeatedly farming the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear.
 
A fairly common strategy from players is to intentionally get ambushed by resting with a high ambush % chance, and repeatedly farming the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear.
   
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Resting near [[Butterflies]] will reduce your ambush chance to 0%.
== See Also ==
 
   
 
==Related Skills==
 
* [[Fitness]]
 
* [[Fast Maintenance]]
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* [[Nightmares]]
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== See Also ==
 
* [[Sleep (Effect)]]
 
* [[Sleep (Effect)]]
 
* [[Needs: Tired]]
 
* [[Needs: Tired]]
 
* [[Tents]]
 
* [[Tents]]
   
=== Related Skills ===
 
 
* [[Fitness]]
 
* [[Fast Maintenance]]
 
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 06:36, 4 July 2021

Resting-UI

A screenshot of the resting UI.

Resting is a mechanic in Outward, allowing the player to restore Vitals, progress time, and repair their Equipment.

General

Regardless of which option or duration the player chooses, the following effects always take place:

  • Restores all missing stamina, up to your burnt stamina limit
  • Restores all missing mana, up to your burnt mana limit
  • Refreshes all cooldowns
  • Removes all Effects with a limited duration (except weapon Imbues)
  • Grants positive Sleep Effects.

In addition to those, resting also grants other effects depending on time spent Sleeping, Guarding and Repairing.

The player's Sleep attribute falls by around 34.2% per in-game day (one hour of real life).

Sleeping

Time allocated towards Sleeping will affect the player's Vitals and burnt Vitals, by the following amounts:

Tired Fatigue:

  • Restores 12.5% Fatigue per hour spent resting by default

Health Health:

  • Restores your burnt health, at a rate of 5% of your max health per hour spent sleeping
  • Restores 35 actual health per hour sleeping, up to your burnt health limit

Stamina Stamina:

  • Restores 12.5% burnt stamina per hour spent sleeping

Mana Mana:

  • Burns 5 mana per hour spent sleeping, up to 50% burnt mana.

As well as affecting the player's vitals, Sleeping also:

Repairing

  • Recovers 10% of equipped items Durability per hour spent repairing.

Guarding

  • Each hour spent while Guarding reduces chance of being ambushed.
  • The chance of Ambush increases with each hour spent Repairing or Sleeping.

Ambush Scenarios

When resting, the player has a chance of being ambushed by enemies, with the chance indicated by the "ambush %" on the resting menu.

The current location of the player has the biggest influence on which enemies can possibly ambush, however quest progress and other conditions also play a role.

A fairly common strategy from players is to intentionally get ambushed by resting with a high ambush % chance, and repeatedly farming the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear.

Resting near Butterflies will reduce your ambush chance to 0%.

Related Skills

See Also