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==Sleeping==
 
==Sleeping==
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Time allocated towards '''Sleeping''' will affect the player's [[Vitals]], '''burnt''' Vitals, and can also help cure some [[Diseases]], as well as granting positive [[Sleep (Effect)|sleep effects]].
For every hour spent resting, the player's [[Attributes#Vitals|Vitals]] will be affected by the following amounts:
 
* Recovers and heals 5% of maximum [[Health]] {{health}} and [[Stamina]] {{stamina}}, as well as burnt health and stamina
 
* Restores 5% of missing [[Mana]] {{mana}}
 
* '''Burns''' 5% max Mana, up to a maximum of 50% burnt Mana
 
   
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The vitals affected by Sleeping are:
Sleeping can also help cure certain [[Diseases]], if the player sleeps for 10 or more hours '''consecutively'''.
 
   
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{{health}} Health:
Sleeping will also grant positive [[Sleep (Effect)|sleep effects]].
 
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* Restores 5 '''burnt''' health per hour sleeping
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* Restores 35 health per hour spent sleeping
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{{stamina}} Stamina:
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* Restores 20 '''burnt''' stamina per hour spent sleeping
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* Restores all missing stamina on sleeping
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{{mana}} Mana:
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* <u>'''Burns'''</u> 5 {{mana}} mana per hour spent sleeping!
 
* Restores all missing mana on sleeping
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See also:
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* [[Sleep (Effect)]]
   
 
==Repairing==
 
==Repairing==

Revision as of 06:05, 27 March 2020

Resting-UI

A screenshot of the resting UI.

Resting is a mechanic in Outward, allowing the player to restore Vitals, progress time, and repair their Equipment.

Sleeping

Time allocated towards Sleeping will affect the player's Vitals, burnt Vitals, and can also help cure some Diseases, as well as granting positive sleep effects.

The vitals affected by Sleeping are:

Health Health:

  • Restores 5 burnt health per hour sleeping
  • Restores 35 health per hour spent sleeping

Stamina Stamina:

  • Restores 20 burnt stamina per hour spent sleeping
  • Restores all missing stamina on sleeping

Mana Mana:

  • Burns 5 Mana mana per hour spent sleeping!
  • Restores all missing mana on sleeping

See also:

Repairing

  • Recovers 10% of equipped items Durability per hour spent repairing.

Guarding

  • Each hour spent while Guarding reduces chance of being ambushed.
  • The chance of Ambush increases with each hour spent Repairing or Sleeping.

Ambush Scenarios

When resting, the player has a chance of being ambushed by enemies, with the chance indicated by the "ambush %" on the resting menu.

The current location of the player has the biggest influence on which enemies can possibly ambush, however quest progress and other conditions also play a role.

A fairly common strategy from players is to intentionally get ambushed by resting with a high ambush % chance, and repeatedly farming the enemies which spawn. The reason players do this is because enemies spawned from ambush events are not affected by the region's respawn mechanics for enemies, and they will always appear.

Resting near Butterflies will reduce your ambush chance to 0%.

Related Skills

See Also