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'''{{PAGENAME}}''' are a type of [[Attributes|Attribute]] in ''Outward'', which will result in negative [[Effects|Status Effects]] when ignored. |
'''{{PAGENAME}}''' are a type of [[Attributes|Attribute]] in ''Outward'', which will result in negative [[Effects|Status Effects]] when ignored. |
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− | == |
+ | ==Overview== |
[[File:Needs_Menu.png|thumb|right|200px|The 'Needs' menu]] |
[[File:Needs_Menu.png|thumb|right|200px|The 'Needs' menu]] |
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− | There are |
+ | There are five types of '''Needs''' in Outward: |
* [[Needs: Hungry|Hunger]] |
* [[Needs: Hungry|Hunger]] |
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* Reaching 0 or 100 in Temperature will also cause a defeat scenario. |
* Reaching 0 or 100 in Temperature will also cause a defeat scenario. |
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− | + | ==List of Needs Effects== |
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+ | For Corruption effects, see [[Corruption]]. |
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+ | |||
{{#invoke:ListEffects|main|type=Needs}} |
{{#invoke:ListEffects|main|type=Needs}} |
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Revision as of 15:13, 2 July 2020
Needs are a type of Attribute in Outward, which will result in negative Status Effects when ignored.
Overview
There are five types of Needs in Outward:
Defeats
- Reaching 0% in Food, Drink or Sleep will cause the player to collapse with exhaustion and receive a Defeat Scenario.
- Reaching 0 or 100 in Temperature will also cause a defeat scenario.
List of Needs Effects
For Corruption effects, see Corruption.
Icon | Name | Duration | Effects |
---|---|---|---|
Needs: Cold | ∞ |
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Needs: Hot | ∞ | ||
Needs: Hungry | ∞ |
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Needs: Thirsty | ∞ |
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Needs: Tired | ∞ |