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A '''mod''' is a community-made package which modifies Outward's code or assets in some way. |
A '''mod''' is a community-made package which modifies Outward's code or assets in some way. |
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− | Outward uses the '''Unity''' engine with C# (2018.4.8), and can therefore be modded with any compatible mod-loader such as '''BepInEx''', or other Unity modding tools. |
+ | Outward uses the '''Unity''' engine with C# (2020.3.26 for Definitive Edition, 2018.4.8 for Vanilla), and can therefore be modded with any compatible mod-loader such as '''BepInEx''', or other Unity modding tools. |
==Modding Community== |
==Modding Community== |
Revision as of 16:47, 17 May 2022
This article is about Modding – changing the original game.
Please note that modding is not maintained by Nine Dots Studio.
Please note that modding is not maintained by Nine Dots Studio.
Welcome to the Outward Modding Mini-Wiki. This section of the wiki is a resource for all things mod-related for Outward.
Overview
A mod is a community-made package which modifies Outward's code or assets in some way.
Outward uses the Unity engine with C# (2020.3.26 for Definitive Edition, 2018.4.8 for Vanilla), and can therefore be modded with any compatible mod-loader such as BepInEx, or other Unity modding tools.
Modding Community
- Join the Outward Modding Discord for mod discussion, help and development talk.
Installing Mods
To find mods, or instructions on how to install them, see this article:
Mod Development
This article is a place to start for those who wish to get into developing their own mods.