Hallowed Marsh | |
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Location Details | |
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Build Name |
HallowedMarshNewTerrain
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Hallowed Marsh is a Region in Outward, which houses the city of Monsoon, home of the Holy Mission. It is a harsh, toxic environment strongly associated with the Decay element. Common enemies in this region include various Marsh Bandits, Reptilian Wildlife, and Golems.
Description[]
“ | Toxic swamp lit by flowers and fireflies, dotted with dinosaurs nests and glowing undead. | „ |
The Hallowed Marsh is a swampy, toxic region, filled with various Reptilian wildlife, Golems, and unique flora. The region is strongly associated with Decay, and with the exception of the Light Mender's creations (Golden Minion / Specter), mostly all of the enemies in the Marsh are resistant to the element.
Travel[]
Hallowed Marsh connects to Chersonese to the south-west, and Enmerkar Forest to the south-east.
- Chersonese: Costs 3 rations, and takes 2 days.
- Enmerkar Forest: Costs 3 rations, and takes 2 days.
Locations[]
The following is a list of locations which can be accessed from Hallowed Marsh outdoors.
Major Locations[]
- Monsoon (City)
- Giants' Village (City)
- Dark Ziggurat
- Dead Roots (marked as western Huge Tree)
- Jade Quarry
- Reptilian Lair (marked as central Huge Tree)
- Spire of Light
- Vigil Pylon (exterior location)
- Ziggurat Passage
Minor Locations[]
Minor locations are part of Marsh Misc. Dungeons, and will show this name on loading screens.
- Abandoned Shed (marked as Old Windmill)
- Abandoned Ziggurat
- Flooded Cellar (marked as Ancient Ruins)
- Hollowed Lotus
- Immaculate's Camp
- Steakosaur's Burrow
- Under Island (marked as Giant's Ruins)
Weather[]
Daytime: +/- 0 (Neutral). Nighttime: -15 (Fresh). Hallowed Marsh does not have dynamic seasons.
It can Rain periodically in the Marsh.
Pilgrim Road[]
The Pilgrim Road stretches all the way from Monsoon to Chersonese. It is marked with Sun Pillars, which guide travelers through the toxic Marsh to and from Monsoon.
NPCs[]
The following NPCs can be found in Hallowed Marsh exterior:
- Soroborean Caravanner can be found in a few locations around Hallowed Marsh
Enemies[]
The following enemies can be found in Hallowed Marsh exterior:
Common:
Uncommon:
- Alpha Tuanosaur
- Ash Giant
- Blade Dancer
- Ice Witch
- Golden Minion
- Golden Specter (Cannon)
- Golden Specter (Melee)
- Marsh Archer Captain
- Phytoflora
Ambush Scenarios[]
Chance | Enemies |
---|---|
24.99% | 3x Bandit |
33.33% | 1x Phytosaur |
33.33% | 1x Ice Witch |
8.34% | 1x Immaculate |
Loot[]
The following loot can be found in Hallowed Marsh exterior:
Loot Containers:
- 13x Chest
- 3x Adventurer's Corpse
- 9x Hollowed Trunk
- 1x Looter's Corpse
- 2x Soldier's Corpse
- 20x Supply Cache
Gatherables:
- 10x Dreamer's Root (Gatherable)
- 15x Blood Mushroom
- 28x Crabeye
- 22x Firefly Plant
- 35x Gaberries
- 2x Greasy Fern (near the Vigil Pylon)
- 25x Livweedi
- 43x Marshmelon
- 10x Oil Node
- 15x Star Mushroom
Ore:
- 27x Iron Vein
- 6x Mana Stone Vein
- 14x Palladium Vein
- 9x Rich Iron Vein
- 8x Salt Crystal
Fish:
- 23x Fishing Spot (Swamp)
Mana Stone Spire[]
Located in the center of the marsh directly south of the Reptilian Lair and east of the Ancient Ruins, the Mana Stone Spire is visible from afar jutting out of the marsh.
Notably, 4 Mana Stone veins, 8x Dreamer's Root (Gatherable) and 6 Palladium veins may be mined here. North-west of the Mana Stone Spire, players can find 1 of the 3 Alpha Tuanosaurs in the Marsh, the other 2 being just outside and inside the Reptilian Lair.
Mushroom Patches[]
At several locations in the Marsh, the player may find large red and white mushrooms, signalling a cluster of mushroom colonies. Here they will find several (3+) Blood Mushrooms and Star Mushrooms.
Some of these locations include:
- North of Reptilian Lair
- South of the Vigil Pylon
- Along the Pilgrim Road
Defeat Scenarios[]
Scenario | Time Progression | Respawn Locations |
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Awaken at Vigil Pylon | 6-12 hours | Chersonese, Hallowed Marsh or Enmerkar Forest |
Awaken to armor being stolen | 6-8 hours | Hallowed Marsh |
Awaken to food being stolen | 4-6 hours | Hallowed Marsh |
Dragged off by Stekosaurs | 3-6 hours | Steakosaur's Burrow or Reptilian Lair |
Dragged off by Tuanosaurs | 3-6 hours | Reptilian Lair |
Nursed to health at the Monsoon house | 9-13 days | Monsoon |
Nursed to health at the Monsoon Inn | 9-13 days | Monsoon |
Passed out cold | 4-12 hours | same location as defeat, or exterior region |
Rescued by Holy Mission warrior | 49-95 hours | Monsoon |
Robbed by Marsh Bandits | 23-73 hours | Hallowed Marsh |
Saved by Ancestral Ghosts | 25-47 hours | Chersonese, Hallowed Marsh, Abrassar or Enmerkar Forest |
Saved by Elatt | 8-12 hours | Hallowed Marsh |
Saved by Friendly Immaculate | 8-12 hours | Immaculate's Camp |
Saved by Gep | 23-73 hours | Chersonese, Hallowed Marsh, Abrassar, Enmerkar Forest, Antique Plateau or Caldera |
Saved by Silver-Nose | 23-73 hours | Hallowed Marsh |