Outward Wiki
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Equipment

An example of the equipment screen with a variety of items equipped.

The following is a list of equipment in the game Outward.

Armor

For a list of all Armor and Equipment, see the Equipment List.

Armor is used most commonly for defensive stats, though it can also have damage bonuses and other stats or effects.

ICON Set Type Helmet Type Armor Type Boots Type Backpack
Sets Helmets Armors Boots Backpacks

Weapons

For a list of all Weapons, see the Weapons List.

Weapons are used for damage and skills, thought they can also have other effects and uses.

Main hand

Type Axe Type Bows Type Maces Type Polearms Type Spears Type Sword
Axes Bows Maces Polearms Spears Swords

Off-hand

Type Chakrams Type Daggers Type Guns Lantern Type Lexicon Shields
Chakrams Daggers Pistols Lanterns Lexicons Shields

Ammo

Type Arrows Type Bullets
Arrows Bullets

Durability

Durability is an attribute found on Equipment which changes the effectiveness of an item. Broken items can still be used, however they have greatly reduced effectiveness. For Lanterns and Torches, durability indicates the remaining fuel of the lantern.

For all equipment except Lanterns and Torches, the following stats are scaled with durability:

Durability thresholds are points at which the items effectiveness will change depending on the current durability. These are the same for all equipment, apart from items such as the Tsar Set which do not degrade.

Note that other stats such as Movement Movement Speed, Mana Cost Mana and Stamina Cost Stamina cost reduction, etc, are not affected by durability loss.

Durability Threshold Stat Potency[1]
100% to 50% 1.0x (100%)
50% to 25% 0.8x (80%)
25% to 0% 0.5x (50%)
Broken (0%) 0.15x (15%)

Repairing

Players can restore the durability of their items either by paying any Blacksmith 50 SilverIcon silver (which repairs all items the player has), or by resting and using the "Repair" option - 10% durability is restored to equipped items per hour of repair.

See Also

References / Notes

  1. Only for Damage, Resistances and Protection
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