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|img1 = Enmerkar_Forest_thumb.png |
|img1 = Enmerkar_Forest_thumb.png |
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|img1text = |
|img1text = |
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− | |img2 = |
+ | |img2 = NewEnmerkarMap.png |
− | | |
+ | |maptext = [[:Media:NewEnmerkarMap.png|A map of '''Enmerkar Forest''']], including all locations |
− | | |
+ | |sceneName = Emercar |
− | |build name = Emercar |
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}} |
}} |
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− | '''Enmerkar Forest''' is a [[Locations#Regions|region]] in Outward. |
+ | '''Enmerkar Forest''' is a [[Locations#Regions|region]] in Outward. The main town of Enmerkar Forest is [[Berg]], which is the home of the [[The Blue Chamber Collective|Blue Chamber Collective]]. Common enemies in this region include [[Bandit|bandits]], [[Coralhorn|Coralhorns]], [[Ghost (Purple)|Ghosts]], and more. |
+ | ==Description== |
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− | The main town of Enmerkar Forest is [[Berg]]. It connects to all regions of the game: [[Chersonese]] to the west, [[Hallowed Marsh]] to the north, and to [[Abrassar]] in the east. Common enemies in this region include [[Bandit|bandits]], [[Coralhorn|Coralhorns]], and more. |
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+ | {{quote|Ancient forest of giant trees, with vicious arcane monsters prowling about.}} |
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+ | ==Travel== |
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− | It is also the home of the [[The Blue Chamber Collective|Blue Chamber Collective]] faction. |
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+ | Enmerkar Forest connects to [[Chersonese]] to the west, [[Hallowed Marsh]] to the north, [[Caldera]] to the south, and to [[Abrassar]] in the east. |
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+ | * [[Chersonese]]: Costs {{rations|3}} and takes '''2 days'''. |
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+ | * [[Hallowed Marsh]]: Costs {{rations|3}}, and takes '''2 days'''. |
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+ | * [[Abrassar]]: Costs {{rations|4}}, and takes '''3 days'''. |
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+ | * [[Caldera]]: Costs {{rations|3}}, and takes '''2 days'''. |
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+ | |||
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+ | |||
⚫ | |||
The following is a list of locations which can be accessed from [[Enmerkar Forest]] outdoors. |
The following is a list of locations which can be accessed from [[Enmerkar Forest]] outdoors. |
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+ | |||
===Major Locations=== |
===Major Locations=== |
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* [[Berg]] (City) |
* [[Berg]] (City) |
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* [[Immaculate's Camp]] |
* [[Immaculate's Camp]] |
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* [[Tree Husk]] |
* [[Tree Husk]] |
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− | * [[Dolmen Crypt]] (marked as |
+ | * [[Dolmen Crypt]] (marked as northern '''''Lonely Tower''''') |
====Cabins==== |
====Cabins==== |
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* [[Worn Hunter's Cabin]] |
* [[Worn Hunter's Cabin]] |
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+ | ==Weather== |
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+ | [[Enmerkar Forest]] has two seasons: a fair-weather season, and a ''foggy'' or ''Ancestral'' season which sees cooler weather and notably increased fog. |
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− | The exterior area of Enmerkar Forest is mountainous and diverse. There are lush, green hillsides, as well as charred and decrepit wastes. The area has a high population of [[Ghost|Ghosts]], compared to other regions, and large portions of the area lay in ruins. |
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− | |||
− | === Abandoned Docks === |
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− | The Abandoned Docks in Enmerkar is a small, abandoned dock for the river which runs through the forest. There are commonly [[Coralhorn]] and [[Alpha Coralhorn]] near this location. |
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− | |||
− | ===Burning Tree=== |
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− | The Burning Tree is a large, ever-smoldering tree found in the south-east of the forest, near the [[Burnt Outpost]]. It is likely related to the [[Scarlet Lich]]. |
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− | |||
− | ===Lonely Towers=== |
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− | There are two Lonely Towers marked on the [[Enmerkar Forest]] map. However, only the eastern tower seems to be accessible. This is one of the first land marks that can be seen if entering through [[Chersonese]]. Inside the tower there is a trap door on the floor that grants access to [[Dolmen Crypt]]. |
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− | |||
− | == Enemies == |
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− | '''Unique:''' |
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− | |||
− | *[[Royal Manticore]] |
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− | *[[Marsh Captain]] (during certain faction [[quests]]) |
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− | |||
− | '''Common:''' |
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− | |||
− | *[[Alpha Coralhorn]] |
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− | *[[Bandit]] |
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− | *[[Bandit Archer]] |
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− | *[[Bandit Lieutenant]] |
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− | *[[Beast Golem]] |
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− | *[[Burning Man]] |
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− | *[[Coralhorn]] |
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− | *[[Ghost]] |
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− | *[[Illuminator Horror]] |
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− | *[[Walking Hive]] |
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− | |||
− | '''Uncommon:''' |
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− | |||
− | *[[Ash Giant]] |
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− | *[[Armored Hyena]] |
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− | *[[Bandit Manhunter]] |
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− | *[[Ghost (Red)]] |
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− | *[[Hive Lord]] |
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− | *[[Ice Witch]] |
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− | *[[Immaculate]] |
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− | *[[Mantis Shrimp]] |
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− | *[[Obsidian Elemental]] |
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− | |||
− | == Loot == |
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− | '''Loot Containers:''' |
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− | |||
− | *8x [[Chest]] |
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− | * 8x [[Hollowed Trunk]] |
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− | *1x [[Ornate Chest]] |
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− | *20x [[Supply Cache]] |
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− | *1x [[Worker's Corpse]] |
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− | |||
− | '''Gatherables:''' |
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− | |||
− | *26x [[Crabeye]] |
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− | * 47x [[Gaberries (Gatherable)|Gaberries]] |
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− | *4x [[Ghost Plant]] |
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− | *20x [[Green Mushroom]] |
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− | * 24x [[Smoke Root (Gatherable)|Smoke Root]] |
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− | *17x [[Woolshroom (Gatherable)|Woolshroom]] |
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− | |||
− | '''Fishing:''' |
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+ | [[Wet|Rain]] is fairly common in the Forest during all seasons. |
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− | *24x [[Fishing Spot]] (river) |
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+ | <big><b>Spring / Autumn</b></big><br> |
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− | '''Mining:''' |
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+ | Daytime: '''+/- 0 (Neutral)'''. Nighttime: '''-14 {{Cold}} (Fresh)'''. |
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+ | * The game begins in the normal season, which is Neutral in the daytime and {{cold}} Fresh (-14) at night. |
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+ | * Rain is still fairly common during the normal season |
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+ | <big><b>Foggy</b></big><br> |
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− | *9x [[Copal Vein]] |
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+ | Daytime: '''-14 {{cold}} (Fresh)'''. Nighttime: '''-30 {{Cold}} (Cold)'''. |
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− | *11x [[Iron Vein]] |
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+ | * A foggy (or ''Ancestral'') season begins after 15-20 days, which sees much lower daytime temperatures, and even colder night temperatures. |
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− | *5x [[Palladium Vein]] |
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+ | * With the "Atmospheric Fog" graphical setting enabled, visual fog is greatly increased. |
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− | *5x [[Petrified Wood (Vein)|Petrified Wood]] |
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+ | * There are purple ghostly "clouds" which appear all throughout the exterior region |
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− | *7x [[Rich Iron Vein]] |
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− | *5x [[Salt Crystal]] |
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− | =Gallery= |
+ | ==Gallery== |
<gallery> |
<gallery> |
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− | + | Enmerkar View 4.png |
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− | + | Enmerkar View 3.png |
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⚫ | |||
EnmerkarForest.png |
EnmerkarForest.png |
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− | + | Enmerkar View 2.png |
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⚫ | |||
⚫ | |||
</gallery> |
</gallery> |
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− | =See Also= |
+ | ==See Also== |
* [[Locations#Regions|Regions]] |
* [[Locations#Regions|Regions]] |
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* [[Enmerkar Misc. Dungeons]] |
* [[Enmerkar Misc. Dungeons]] |
Revision as of 07:37, 17 December 2020
Enmerkar Forest | |
---|---|
Location Details | |
Type |
Region |
Build Name |
Emercar
|
Enmerkar Forest is a region in Outward. The main town of Enmerkar Forest is Berg, which is the home of the Blue Chamber Collective. Common enemies in this region include bandits, Coralhorns, Ghosts, and more.
Description
“ | Ancient forest of giant trees, with vicious arcane monsters prowling about. | „ |
Travel
Enmerkar Forest connects to Chersonese to the west, Hallowed Marsh to the north, Caldera to the south, and to Abrassar in the east.
- Chersonese: Costs 3 rations and takes 2 days.
- Hallowed Marsh: Costs 3 rations, and takes 2 days.
- Abrassar: Costs 4 rations, and takes 3 days.
- Caldera: Costs 3 rations, and takes 2 days.
Exterior
For details about the open exterior region of Enmerkar Forest (such as enemies, loot, NPCs, etc) see:
Locations
The following is a list of locations which can be accessed from Enmerkar Forest outdoors.
Major Locations
- Berg (City)
- Ancestor's Resting Place (marked as Fort)
- Cabal of Wind Temple
- Face of The Ancients
- Forest Hives (marked as Colossal Hive)
- Royal Manticore's Lair
- Vigil Pylon
Minor Locations
Minor locations are part of Enmerkar Misc. Dungeons, and will show this name on loading screens.
- Burnt Outpost (marked as Bandit Camp)
- Immaculate's Camp
- Tree Husk
- Dolmen Crypt (marked as northern Lonely Tower)
Cabins
Weather
Enmerkar Forest has two seasons: a fair-weather season, and a foggy or Ancestral season which sees cooler weather and notably increased fog.
Rain is fairly common in the Forest during all seasons.
Spring / Autumn
Daytime: +/- 0 (Neutral). Nighttime: -14 (Fresh).
- The game begins in the normal season, which is Neutral in the daytime and Fresh (-14) at night.
- Rain is still fairly common during the normal season
Foggy
Daytime: -14 (Fresh). Nighttime: -30 (Cold).
- A foggy (or Ancestral) season begins after 15-20 days, which sees much lower daytime temperatures, and even colder night temperatures.
- With the "Atmospheric Fog" graphical setting enabled, visual fog is greatly increased.
- There are purple ghostly "clouds" which appear all throughout the exterior region