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+ | [[File:EffectsMenu.png|350px|thumb|right|The player's in-game '''Effects Menu'''.]] |
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− | '''{{PAGENAME}}''' ( |
+ | '''{{PAGENAME}}''' (sometimes called '''Status Effects''') are temporary or permanent conditions in ''[[Outward]]''. Some '''{{PAGENAME}}''' apply only to the player, while others can apply to [[Enemies]] as well. Use [[Food]], [[Potions]], [[Skills]] or [[Equipment]] to gain, inflict, or remove effects. |
− | == |
+ | ==Buildup== |
⚫ | |||
− | {{main|Vitals}} |
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− | '''Vitals''' effects provide passive recovery-over-time for the player's [[Vitals]]. |
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− | * {{health}} [[Health Recovery]] |
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− | * {{health}} [[Bandages (Effect)]] |
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− | * {{stamina}} [[Stamina Recovery]] |
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− | * {{stamina}} [[Water Effect]] |
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− | * {{mana}} [[Mana Ratio Recovery]] |
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⚫ | |||
− | ==Combat and Attributes== |
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− | There are many kinds of positive and negative effects related to the player's [[Attributes]]. |
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− | * '''[[Boons]]''' (and other positive effects) '''increase''' a character's attributes |
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− | * '''[[Hexes]]''' (and other negative effects) '''reduce''' a character's attributes |
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+ | All Buildup falls by '''3% per second''', so it would take 33 seconds to fall from 100% to 0% buildup. |
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− | ===Imbues=== |
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− | {{main|Imbues}} |
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− | * [[Imbues#Melee Imbues|Melee Imbues]] |
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− | * [[Imbues#Pistol Imbues|Pistol Imbues]] |
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− | * [[Imbues#Shield Imbues|Shield Imbues]] |
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+ | ==Status Resistance== |
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− | ===Damage-over-Time=== |
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+ | In {{The Three Brothers}} [[The Three Brothers]] DLC, items and effects can grant {{StatusResist}} [[Status Effect Resistance]]. This resistance is to the <b>Buildup</b> (see above) of the Status Effect. |
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− | {{main|DoTs}} |
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− | * [[Bleeding]] |
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− | * [[Burning]] |
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− | * [[Poison]] |
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+ | * The stat reduces the build-up of status effects as a multiplier. That means that if you were inflicted with 50% Buildup of a Status Effect and you had 10% Status Resistance, it would reduce the Buildup to 45%. |
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− | ===Other=== |
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− | * [[Force Bubble]] |
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− | * [[Immolate]] |
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− | * [[Gaberry Wine (effect)]] |
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− | * [[Runic Protection]] |
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+ | * For sources which do not have a buildup %, they will only be resisted if you have 100%+ resistance. |
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− | ==Diseases== |
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+ | * Items which grant 100% resistance to a specific status will '''always''' grant immunity to that status, even if you have negative global status resistance (for example, from [[Cruelty]]). |
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− | {{main|Diseases}} |
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− | '''Diseases''' are obtained from [[enemies]], poorly-prepared [[food]], and the [[weather]]. |
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− | * [[Cold (Disease)]] |
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− | *[[Infection]] |
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− | *[[Indigestion]] |
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− | |||
− | ==Needs== |
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− | {{main|Needs}} |
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− | '''Needs''' relate to basic survival aspects like Hunger, Thirst, Fatigue, and the Weather. |
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− | * [[Needs: Cold]] |
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− | * [[Needs: Hot]] |
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− | * [[Needs: Hungry]] |
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− | * [[Needs: Thirsty]] |
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− | * [[Needs: Tired]] |
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− | |||
− | ===Weather=== |
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− | {{main|Temperature}} |
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− | * [[Cold Weather Defense]] |
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− | * [[Hot Weather Defense]] |
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− | * [[Weather Defense]] |
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− | |||
− | ===Inventory=== |
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− | {{main|Inventory}} |
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− | * [[Bag Overweight]] |
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− | * [[Pouch Overweight]] |
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− | |||
− | ==Sleep== |
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− | {{main|Resting}} |
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− | Sleeping in [[Inns]] or tents will grant various buffs, often related to {{stamina}} [[stamina]]. |
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− | * '''[[Tents]]''' |
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− | * [[Sleep: Cierzo]] |
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− | * [[Sleep: Berg]] |
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− | * [[Sleep: Monsoon]] |
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− | * [[Sleep: Levant]] |
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− | |||
− | ==Other Effects== |
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− | * [[Runic Lantern]] |
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− | * [[Life Drain]] |
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− | |||
− | ==Buildup== |
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⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
+ | {{#invoke:ListEffects|main}} |
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− | The buildup will slowly fall down to 0% over time. It takes around 30 seconds to fall from 100% back to 0%. |
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==See Also== |
==See Also== |
Latest revision as of 10:56, 6 December 2021
Effects (sometimes called Status Effects) are temporary or permanent conditions in Outward. Some Effects apply only to the player, while others can apply to Enemies as well. Use Food, Potions, Skills or Equipment to gain, inflict, or remove effects.
Buildup
Buildup is an aspect of on-hit effects, most commonly Hex and DoT effects inflicted by Weapons, Enemies and Skills.
In order for an Effect to be applied, it must reach 100% buildup. If the effect is applied again when the target is already inflicted, it will refresh the timer on the effect.
Each time the on-hit effect registers, the buildup from the source is added to the current total, until it reaches 100%. So for example a Weapon which has an effect with 60% buildup, it will takes two hits to apply. For a skill with 15% buildup, it would take 7 hits to apply.
All Buildup falls by 3% per second, so it would take 33 seconds to fall from 100% to 0% buildup.
Status Resistance
In The Three Brothers DLC, items and effects can grant Status Effect Resistance. This resistance is to the Buildup (see above) of the Status Effect.
- The stat reduces the build-up of status effects as a multiplier. That means that if you were inflicted with 50% Buildup of a Status Effect and you had 10% Status Resistance, it would reduce the Buildup to 45%.
- For sources which do not have a buildup %, they will only be resisted if you have 100%+ resistance.
- Items which grant 100% resistance to a specific status will always grant immunity to that status, even if you have negative global status resistance (for example, from Cruelty).
Positive Effects
Vital
Icon | Name | Duration | Effects |
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Bandages (Effect) | 40 seconds |
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Extreme Mana Recovery | 30 seconds |
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Healing Water (Effect) | 180 seconds |
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Health Recovery | 600 seconds |
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Mana Ratio Recovery | 600 seconds |
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Sparkling Water (Effect) | 180 seconds |
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Stamina Recovery | 900 seconds |
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Water Effect | 180 seconds |
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Boon
Icon | Name | Duration | Effects |
---|---|---|---|
Blessed | 240 seconds | ||
Cool | 240 seconds | ||
Discipline | 240 seconds |
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Mist | 240 seconds | ||
Possessed | 240 seconds | ||
Rage | 240 seconds |
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Warm | 240 seconds |
Buff
Icon | Name | Duration | Effects |
---|---|---|---|
Barrier (Effect) | 180 seconds |
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Craze | 240 seconds | Per stack (1 to 5):
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Elatt's Barrier | 2 hours |
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Elatt's Sanctuary | 2 hours |
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Elemental Immunity | 15 seconds | ||
Elemental Resistance | 240 seconds | ||
Energized | 300 seconds |
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Gaberry Wine | 300 seconds | ||
Ghost of Rhythm | 3 seconds |
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Immolate | 60 seconds | ||
Impact Resistance Up | 240 seconds |
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Impact Up | 240 seconds |
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Kill Streak | 180 seconds |
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Mana Cost Reduction | 240 seconds |
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Physical Attack Up | 240 seconds |
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Physical Attack Up (Food) | 240 seconds |
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Protection (Effect) | 180 seconds |
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Shimmer | 180 seconds |
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Sky Rhythm | 3 seconds |
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Speed Up | 240 seconds |
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Status Build up Resistance Up | 60 seconds |
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Stealth Up | 240 seconds |
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Imbue
Icon | Name | Duration | Effects |
---|---|---|---|
Blood Bullet Imbue | ∞ | ||
Decay Shield Imbue | 600 seconds |
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Divine Light Imbue | 180 seconds | ||
Ethereal Shield Imbue | 600 seconds |
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Fire Imbue | 90 seconds |
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Fire Shield Imbue | 600 seconds |
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Frost Bullet Imbue | ∞ | ||
Frost Imbue | 90 seconds |
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Frost Shield Imbue | 600 seconds |
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Greater Decay Imbue | 180 seconds | ||
Greater Ethereal Imbue | 180 seconds |
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Greater Fire Imbue | 180 seconds | ||
Greater Frost Imbue | 180 seconds | ||
Greater Lightning Imbue | 180 seconds |
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Greater Poison Imbue | 180 seconds |
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Infuse Blood (Imbue) | 180 seconds |
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Infuse Mana (Imbue) | 180 seconds |
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Lightning Imbue | 90 seconds |
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Lightning Shield Imbue | 600 seconds |
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Mystic Fire Imbue | 180 seconds | ||
Mystic Frost Imbue | 180 seconds | ||
Poison Imbue | 90 seconds |
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Shatter Bullet Imbue | ∞ | ||
Wind Imbue | 180 seconds |
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Weather
Icon | Name | Duration | Effects |
---|---|---|---|
Cold Weather Def Up | 240 seconds |
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Hot Weather Defense | 240 seconds |
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Weather Defense | 600 seconds |
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Wet | 8 Seconds |
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Sleep
Icon | Name | Duration | Effects |
---|---|---|---|
Sleep: Calygrey Bone Cage | 2400 seconds (40 minutes) | ||
Sleep: Camo Tent | 2400 seconds (40 minutes) | ||
Sleep: Corruption Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Ethereal Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Fire Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Fur Tent | 2400 seconds (40 minutes) |
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Sleep: Ice Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Lightning Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Luxury Tent | 2400 seconds (40 minutes) |
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Sleep: Mage Tent | 2400 seconds (40 minutes) |
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Sleep: Plant Tent | 2400 seconds (40 minutes) |
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Sleep: Scourge Cocoon | 2400 seconds (40 minutes) |
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Sleep: Simple Tent | 2400 seconds (40 minutes) |
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Sleep: Berg | 2400 seconds (40 minutes) |
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Sleep: Cierzo | 2400 seconds (40 minutes) |
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Sleep: City Hall | 2400 seconds (40 minutes) |
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Sleep: Embassy | 2400 seconds (40 minutes) |
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Sleep: Giants | 2400 seconds (40 minutes) | ||
Sleep: Harmattan | 2400 seconds (40 minutes) | ||
Sleep: Levant | 2400 seconds (40 minutes) |
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Sleep: Monsoon | 2400 seconds (40 minutes) | ||
Sleep: New Sirocco | 2400 seconds (40 minutes) |
Other Positive
Icon | Name | Duration | Effects |
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Alert | 240 seconds | Per stack (1 to 4):
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Blood Leech | 120 seconds |
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Corruption Recovery | 300 seconds |
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Corruption Resistance | 300 seconds |
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Force Bubble | 4 seconds | ||
Gift of Blood | 60 seconds | ||
Gift of Blood Ally | 10 seconds |
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Prime | 180 seconds |
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Unerring Read | 20 seconds |
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Negative Effects
Hex
Icon | Name | Duration | Effects |
---|---|---|---|
Chill | 240 seconds | ||
Confusion | 240 seconds |
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Curse | 240 seconds | ||
Doomed | 240 seconds | ||
Haunted | 240 seconds | ||
Pain | 240 seconds |
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Scorched | 240 seconds |
Debuff
Icon | Name | Duration | Effects |
---|---|---|---|
Aetherbomb | 15 seconds |
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Breathless | 30 seconds |
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Crippled | 10 seconds |
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Despirited | 600 seconds |
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Dizzy | 60 seconds |
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Drawback | 15 seconds |
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Elemental Vulnerability | 240 seconds | ||
Full Petrification | n/a |
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Hampered | 6 seconds |
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Mild Petrification | ∞ | ||
Panic | 10 seconds |
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Sapped | 60 seconds |
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Slow Down | 90 seconds |
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Status Build up Resistance Down | 120 seconds |
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Weaken | 60 seconds |
DoT
Icon | Name | Duration | Effects |
---|---|---|---|
Blaze | 30 seconds |
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Bleeding | 120 seconds | ||
Burning | 40 seconds | ||
Extreme Bleeding | 120 seconds | ||
Extreme Poison | 90 seconds | ||
Holy Blaze | 30 seconds | ||
Marsh High Poison | 2 seconds | ||
Marsh Poison | 20 seconds | ||
Plague | 90 seconds | ||
Poisoned | 90 seconds | ||
Sulphur Poisoning | 20 seconds |
Disease
Icon | Name | Duration | Effects |
---|---|---|---|
Ambraine Withdrawal | ∞ |
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Cold | ∞ |
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Hive Infestation | ∞ |
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Indigestion | ∞ |
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Infection | ∞ | ||
Leywilt | ∞ | ||
Meeka Fever | ∞ |
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The Hunch | ∞ |
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Needs
Icon | Name | Duration | Effects |
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Needs: Cold | ∞ |
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Needs: Hot | ∞ | ||
Needs: Hungry | ∞ |
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Needs: Thirsty | ∞ |
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Needs: Tired | ∞ |
Corruption
Icon | Name | Duration | Effects |
---|---|---|---|
Corrupted | ∞ | Positive:Negative: | |
Defiled | ∞ | Positive:Negative:
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Tainted | ∞ |
Weight
Icon | Name | Duration | Effects |
---|---|---|---|
Bag Overweight | ∞ |
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Pouch Overweight | ∞ |
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Other Negative
Icon | Name | Duration | Effects |
---|---|---|---|
Blood Leech Victim | 120 seconds |
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Life Drain | ∞ |