Outward Wiki
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Revision as of 17:32, 14 March 2020

Effects (or status effects) are temporary or permanent conditions in Outward. Some Effects apply only to character, while others apply to the Enemies as well. Use Food, Potions, Skills or Equipment to gain, inflict, or remove effects.

List of Effects

The following is a list of all Status Effects in Outward.

Vitals

Main article: Vitals

Combat

There are many Combat-related effects in Outward. Primarily, effects fit into one of these categories:

  • Boons and other positive effects increase the player's combat stats
  • Hexes and other negative effects reduce the player's combat stats
  • Imbues increase the potency of weapons
  • DoTs (damage-over-time effects) deal damage over time

There are also a few unique combat effects associated with a particular Skill or Item:

Diseases

Main article: Diseases

Needs

Main article: Needs

Sleep

Main article: Resting

Weather

Main article: Temperature

Inventory

Main article: Inventory

Other Effects

Buildup

Buildup is an aspect of on-hit effects, most commonly Hex and DoT effects inflicted by Weapons, Enemies and Skills.

In order for an Effect to be applied, it must reach 100% buildup. If the effect is applied again when the target is already inflicted, it will refresh the timer on the effect.

Each time the on-hit effect registers, the buildup from the source is added to the current total, until it reaches 100%. So for example a Weapon which has an effect with 60% buildup, it will takes two hits to apply. For a skill with 15% buildup, it would take 7 hits to apply.

If an Effect is not yet applied, its buildup will slowly fall down to 0% over time. It takes around 20 to 30 seconds to fall from 99% to 0%. Once it reaches 100%, it will no longer fall back down.

See Also