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The '''backpack indicator''' on the player's compass will guide them to where their bag is located, if the player is in the same map as the bag.
 
The '''backpack indicator''' on the player's compass will guide them to where their bag is located, if the player is in the same map as the bag.
   
'''Note: A bug currently exists in Online [[Co-op]] where if the player is defeated a second time before finding their backpack and also receives an "Inn" defeat scenario (which moves time forward by about 12 days) their backpack may be deleted entirely. This seems to be a bug, as normally the player's backpack will always be teleported to them on defeat, even if they don't have it equipped currently. Using [[Debug Mode]] or other save-restoration methods may be advised in this situation, if possible.'''
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Note: A bug may currently exist in Online [[Co-op]] where if the player is defeated a second time before finding their backpack and also receives an "Inn" defeat scenario (which moves time forward by about 12 days) their backpack may be deleted entirely. Normally the player's backpack will always be teleported to them on defeat, even if they don't have it equipped currently.
   
 
= List of Scenarios =
 
= List of Scenarios =

Revision as of 15:30, 18 January 2020

Defeat Scenario Lizards (2)

One of the possible Defeat Scenarios in Outward

Defeat Scenarios are a mechanic in Outward which trigger when the player is defeated, either through combat or other means. Instead of dying, time will move forward by a reasonable amount, and the player will wake up in one of many different possible outcomes.

The location in which the player is defeated seems to have the biggest influence on the determined outcome, however quest progress and the circumstances of the defeat (ie. which enemy defeated the player) may also play a role.

Lost Items

On defeat, the player may lose items from their backpack, or find themselves without their bag entirely. Being defeated by bandit enemies can result in valuable items such as silver SilverIcon, gold, gemstones being stolen from the player. If the player is sent to the town inn they will lose some silver to pay for their stay.

Lost Backpacks

The player's bag should never be lost entirely on death, it will usually be somewhere nearby. Occasionally it may have washed up on a nearby shore, or bandits may place it in a different room to where you awake.

The backpack indicator on the player's compass will guide them to where their bag is located, if the player is in the same map as the bag.

Note: A bug may currently exist in Online Co-op where if the player is defeated a second time before finding their backpack and also receives an "Inn" defeat scenario (which moves time forward by about 12 days) their backpack may be deleted entirely. Normally the player's backpack will always be teleported to them on defeat, even if they don't have it equipped currently.

List of Scenarios

The following is a list of known defeat scenario outcomes.

Note: This page can be expanded, if you encounter a scenario which is missing, please add it to this page following the existing format.

General

These defeat scenarios can occur in any region.

Hardcore Mode

Players who have chosen to play in Hardcore Mode when creating their character have a 20% chance of receiving a permanent death.

Rescued by Gep

You fall to the ground, broken and defeated. As you start to black out from the pain, you sense someone standing above you, defending you! A warm voice reaches you through the haze of pain. "Whoa there, now! It ain't your time to die today. Stay with me, I'll look after you."

Stars and campfires dance in your fevered mind. Your eyes flutter open and you find yourself someplace safe. A warm campfire roars nearby, a note and mysterious bottle propped up beside it. You are alone, but you feel like someone was just here a moment ago...
  • Time passed: 1-2 Days
  • Player awakens next to a Campfire, with about 30% health.
  • Gep's Drink and Gep's Note are on the ground
  • Player's bag can be found on the ground near the Campfire

Rescued by Friendly Immaculate

You fall to the ground, broken and defeated. As you start to black out from the pain, you sense someone standing above you, defending you! A warm voice reaches you through the haze of pain. "Are you alive? Answer me!"

You awaken hours later, underground. As you lift up your head, a shape moves in the corner of your eyes. It is a monstrous beast that walks on two legs, red pulsing veins running along its body.

The creature must have saved you! You see it holding a book in its hands, as it lets out a quiet laugh. Your consciousness fades again for a few minutes, before you manage to get up.

Chersonese

These defeat scenarios can only occur in Chersonese.

Blister Burrow

Without the strength to fight, you can only watch helplessly as Troglodytes surround you, chittering in their barbaric language, and haul you through their cave. The foul smell of rotting meat fills your nostrils as they dump you into a large, well lit room.

Troglodytes gather around a large stone pot over a fire, sometimes staring at you hungrily. Suddenly, a noise echoes in the cave and the monsters freeze. The dimwitted creatures then grab spears and charge out, leaving you alone.

Cierzo Huntress

You can't stand anymore, the very act of breathing is becoming difficult. Pain wracks your body as your consciousness fades...

You awaken to the sight of a huntress from Cierzo pouring water into your mouth. Leaning on her, you manage to hobble back to Cierzo, more dead than alive. She refuses payment and leaves you with a firm pat on the shoulder.
  • Time passed: 2-3 Days
  • Player awakens in Cierzo, bag is nearby
  • Player has about 25% remaining health and can have the Pain and Confusion status effects.

Cierzo Inn

You can't stand anymore, the very act of breathing is becoming difficult. Pain wracks your body as your consciousness fades...

The warm smells of Cierzo's inn greet you. It seems someone found you on the edge of death and nursed you back to health. You have been out cold for days, though at least you're still alive...
  • Time passed: 10-12 Days
  • Player awakens in Cierzo, inside the Inn.
  • Player is fully rested.
  • Seems to be guaranteed if the player is defeated with Cierzo itself, though it also occurs outside of the city.

Conflux Mountain Hooded Man

Purple grass surrounds you as you stir from unconsciousness high atop a mountain. Your life-threatening injuries have been bandaged by a hooded man, who silently turns to leave, entering a door along the mountain wall without a backwards glance...
  • Time passed: 1-3 Days
  • Player awakens on Conflux Mountain, near the entrance to any of the Conflux Path dungeons.
  • Player can have the Confusion status effect.

Corrupted Tombs

Pain wracks your body as you wake up from your injury. You are alone, but surely not safe. With clenched teeth, you manage to drag yourself outside to safety, where you fall unconscious again.

It is hours before you regain consciousness. You are beaten and bloody, but alive. You will wear these scars for quite some time... You curse your recklessness and vow to be more prepared for danger in the future.
  • Time passed: ???
  • Players awakens outside the Corrupted Tombs
  • Player has severely depleted health and burnt health.
  • Player is inflicted with Confusion and Curse status effects.

Vendavel Prison

Your eyes open to the sight of a Kazite woman pointing a sword right between your eyes. You are in no state to resist as she binds your hands and blindfolds you, and forces you to march. You hear bandit activity loud all around you.

Your captor boots you into a cell and slams cold iron bars behind you. "Here's how it goes slave! Work when we tell you to, and you'll get food and water. Or refuse to work, and it's to 'The Hole' with ye!"
  • Time passed: < 1 day (hours)
  • Player awakens in Vendavel Prison with extremely low health.
  • All of the player's items are locked in a chest, which is down a path behind a guarded door.
  • On the ground is Tattered Attire, Iron Scrap, Linen Cloth and Wood.
  • The player must offer to help the guards, or find some other way to get passed them if they wish to retrieve their backpack and belongings.
  • See the Vendavel Prison page for more information on the defeat scenario.

The Hole

Your head aches, resting on rotten driftwood, your body submerged in water. A glance upwards shows only a small speck of light from the top of "The Hole". You were exceptionally lucky to survive a fall like that.

With great effort, you swim in the murky water until you see a ray of light... You've escaped the Fortress of Vendavel, but paid dearly for it.
  • Can occur from dying within the Vendavel Fortress. Guaranteed if the player chooses to drop down into the hole (there is a simple "am I sure I want to do this" dialogue that appears before the game allows you).
  • Player awakens on the very southern tip of the map, east of the fortress.
  • Player has Pain and Confusion, and severely depleted health.
  • Player's bag will be somewhere on the beach, but may not be within immediate view. It can be located using the Bag marker on the player's compass.

Ghost Pass

Defenceless, you cannot stop the approach of the ghostly figure that bears down on you. It speaks to you in a language you cannot recognize, but the intention is clear - you do not resist! It grabs your arm and drags you through the Ghost Pass, sword ready if you try to escape...Your journey ends at a broken old cell whose door has long since fallen away. The ghost drops your arm, and turns away, motioning to slam the long-gone door into place and twisting a "key" into the air before marching away. The sign on the cell is in the Old Language, but it's easy enough to guess that it reads "marked for execution". You thank your lucky stars that the ghost was trapped in its old memories, unable to reason and think...
  • Time Passed: ???
  • Can occur if defeated by a Ghost inside Ghost Pass.
  • Player awakens inside one of the cells within the ancient prison inside Ghost Pass, but is not locked inside because the "cell" has no door.

Saved by Adalbert the Hermit

Your body and mind are broken, all that's left is to await the release of death...Strange purple auras swirl around you and you give yourself to them, riding a strange dreamlike current, passing stars and ghostly figures...

Hours later, you awake to find yourself in a small hovel with an old man smoking a pipe, who smirks at you. "You lack Reason. Be thankful for the Wind of Kindness, for it bore me to you in your time of need. Perhaps more care in the future will do you good, hmmm?

Hallowed Marsh

These defeat scenarios can only occur in the Hallowed Marsh.

Elatt's Intervention

As you see your life flash before your eyes, a brilliant light blinds you. As your eyes adjust once more, you find yourself on the ground someplace safe outdoors. Elatt's intervention has no doubt saved your life.
  • Time passed: ???
  • Player will awake at the top of a hill somewhere in the marsh.
  • Player will awake with the Blessed Boon, plus full Health, Stamina, and Mana (if applicable).
  • Player can be from any faction.

Someone in Gleaming White Armor

As your eyes open, you find yourself propped up against a wall at the gates of Monsoon, safe. As you glance around for your savior, you see someone in gleaming white armor vanish into the crowd...
  • Time passed: 1-2 Days.
  • Player will awake just inside the gates of Monsoon. Player's Backpack will be on the ground very near to them.

Monsoon Inn

You can't stand anymore, the very act of breathing is becoming difficulty. Pain wracks your body as consciousness fades...

The smell of sweet incense greets you as you awaken from the fevered dreams of the last few days. A passing missionary must have brought you to the Inn in Monsoon. The innkeeper has used money from your own pouch to pay for your treatment, but at least you're still alive.

  • Time passed: 10-12 Days
  • Player awakens in Monsoon, inside the Inn.
  • Player is fully rested.
  • Seems to be guaranteed if the player is defeated with Monsoon itself (such as by Bleeding out or passing out from Heat).

Dragged into Marsh Lizard's Cave

You raise your arms, shielding your vulnerable throat from the animals that howl at you, and brace yourself for death...Fangs sink into your leg and you feel yourself dragged across the ground. Every rock and bump causes jolts of pain that knock you into darkness for a while...

Loud screeches startle you awake. You've been dragged into a cave, surrounded by the lizards of the marsh, screeching and fighting one another for the right to feast on you! You must flee, if you value your life!
  • Time passed: 1-2 days.
  • Seems to trigger with higher frequency if the player is defeated by a Lizard enemy (such as a Tuanosaur), or near one of the many Lizard dungeons.
  • Player will awaken inside a Lizard infested dungeon, near the entrance.
  • Player's backpack will be on the ground nearby, in addition to some Bandages, Linen Cloth, and sometimes a Fishing Harpoon (even if the player already carries one).

Saved by Silvernose

The smell of ash and cinder wakes you. The wide grin of a travelling Giant merchant greets you as you open your eyes. "Hallo there, small human! That was a close call, no? You are lucky Silvernose came to your rescue!" He pats a large backpack. "I have things in here for to prevent you from being in trouble again! My prices are very good, small human!" It would seem that your alliance with the Giants has just saved your life.

Abrassar

These defeat scenarios can only occur in the Abrassar desert.

Mercenary Company comes to your aid

It is pure luck that brings a mercenary company to your aid. To your relief, his band brings you back safely to the gates of Levant, free of charge. They then go off merrily to the inn, clearly going to brag to the serving girls about how they saved your life and didn't even ask for payment...
  • Time passed: 1-2 days
  • Player awakens just inside the main gate of Levant. Player backpack will be on the ground very near to them by the wall.
  • Player health, stamina, and mana will all be very low. Confusion may be applied.

Beaten and Bloody, but Alive

It is hours before you regain consciousness. You are beaten and bloody, but alive. You will wear these scars for some time... You curse your recklessness and vow to be more prepared for danger in the future.
  • Time Passed 0-2 days.
  • Player awakens with very low health, stamina, and mana; plus, the Confusion, Pain, and Very Thirsty statuses.
  • Seems to happen with higher frequency if the player is defeated by enemies in just a few hits, or have lots of burnt health/stamina/mana at the time of defeat.

Cyrene Mistakes You For Dead

You open your eyes, and can tell by the stench that you've been thrown onto a pile of corpses. It seems that Cyrene mistook you for dead.
  • Time passed: ???
  • This scenario specifically triggers if the player is defeated by Cyrene in a certain late-game fight in the Heroic Kingdom questline, during Heroic Peacemaker.
  • Player awakens near the entrance to the Levant Slums.

Injured during Raid against the Prince

The bustle of the Levantine Palace rouses you. From the chatter around you, you can guess that the raid against the Prince was successful, despite your injury. An Aide informs you that the Queen wishes to reward your service. You should speak to her once you've recovered.
  • Occurs exclusively during the final step of Blood under the Sun, if the player is defeated before speaking to Cyrene and Prince Pietro.
  • The player will awake on the second floor of the Grand Inn in Levant, with their needs fully restored.
  • NOTE: The text in this scenario is misleading. Cyrene and Pietro must be spoken to at the bottom of Undercity Passage before Calixa will give the player their rewards.

Sand Rose Cave

Desert Bandits pounce on you and tie you up in a sack, before dragging you across the sand dunes. You pass out from the heat and lack of air more than once.

You wake up deep underground, at a bandit's camp in an old crumbling mine. No doubt they intend to use you as slave labor. You cut the ropes that bind you on a nearby rock and prepare to make your escape.

  • Time passed: ???
  • This scenario triggers if the player is defeated in or near Sand Rose Cave.
  • Player awakens inside Sand Rose Cave, near some various items.
  • The player's backpack will also be indoors, inside the "wall" that separates the main area from the entrance; the player should proceed with caution so that they do not accidentally exit a one-way drop before retrieving it.

Enmerkar Forest

These defeat scenarios can only occur in the Enmerkar Forest.

Berg Inn

You can't stand anymore, the very act of breathing is becoming difficulty. Pain wracks your body as consciousness fades...

When your eyes open, you find yourself wrapped up in a bed at the inn in Berg, having been unconscious for days. The Innkeeper has helped himself to your Silver to pay for your stay, but you are otherwise alive and healthy.
  • Time passed: 10-12 Days
  • Player awakens in Berg, inside the Inn.
  • Player is fully rested.
  • Seems to be guaranteed if the player is defeated with Berg itself (such as by Bleeding out or passing out from Heat).
  • Observed to happen if the player is defeated inside or near the Enmerkar Vigil Pylon.

Berg Hunter

When you next awake, you are being carried by a hunter from Berg, on his way back to the city. He lets you down gently at the city gates with a gruff "Watch yourself out there, you were nearly a manticore's dinner!
  • Time passed: 1-3 Days
  • Player awakens in Berg, near the southern entrance.
  • Player has approximately 25% health remaining, and 25% health is burnt.
  • Player may be inflicted with Confusion

Vigil Pylon

Visions of monsters fill your fevered dreams, and something stalks you relentlessly through twisted nightmares. You awaken, overwhelmed by a sense of paranoia and terror. You see one of the Vigil crystals up above... How in Elatt's name did you end up here?
  • Time passed: ???
  • Player awakens at the Enmerkar Vigil Pylon,
  • Player has approximately 50% health remaining, and 15-25% health is burnt.
  • Player is inflicted with Curse and Confusion

Gallery

See Also