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Conjure
Conjure.png
Skill
Effects
Combination only
Consumes
10 Mana Mana
Cooldown
8 seconds
Skill info
Skill type
Active
Sub type
Combination
Skill tier
3
Acquired From
Acquired From
Adalbert the Hermit (Hermit's House)
Cost
600 SilverIcon.gif
Prerequisites
Infuse Wind or Sigil of Wind
Modding
Object ID
8100150

Conjure is a specialization spell in Outward.

Description[]

Spell which does nothing on its own, but can be combined with other abilites.

Effects[]

Conjure must be combined with other skills to produce effects.

Combo NameCombinationEffectsPrerequisite
Blood TurretBlood Sigil > ConjureSummons a Decay Decay turret above the Sigil which lasts 30 secondsNone
Lightning StrikeSigil of Wind > ConjureCreates a large Lightning explosion centered on the Sigil
  • Deals 165 Lightning lightning damage and 200 Impact.png impact
  • Can trigger on up to 5 Wind Sigils per cast
None
Summoned GhostReveal Soul > ConjureSummon a Ghost Ally for 280 secondsNone

Notes[]

  • Conjure has quite a long cast animation. While the Lightning Strike combination has powerful effects, players should take note of the long cast time if planning to use it mid-combat.

See Also[]

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