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Cabal Hermit Tree

The Cabal Hermit skill tree.

Cabal Hermit Skills are trained by Adalbert the Hermit, at Hermit's House in northeastern Chersonese.

List of Skills[]

Tier 1: Universal Skills[]

These are skills available without spending a Breakthrough point.

50   |  5 Mana  |  5  seconds Cooldown

Reveal the blueish soul orb left by deceased thieves and adventurers.
Certain spells must be cast within proximity of a soul.
50   |  5 Mana  |  120  seconds Cooldown

Grants you a boon that varies according to your location when casting this spell.
50   |  5 Mana  |  15  seconds Cooldown

Spell which inflicts no damage but has High Impact in a wide area in front of the caster.
Can be combined with other spells for powerful effects.
100   |  Passive

Increases your Hot and Cold Weather Defense by 8.
Increases your Decay Resistance by 5.

Tier 2: Breakthrough Skill[]

1 , 500   |  Passive

The effects of boons on you are increased.
For example, a boon that increases your Fire Resistance by 20 would increase it by 30 instead.

Tier 3: Specialization Skills[]

More advanced skills for those that specialize as a Cabal Hermit. The skills Sigil of Wind and Infuse Wind are mutually exclusive - when you choose one you can never learn the other.

600   |  10 Mana  |  100  seconds Cooldown

Required: Activated Wind Altar.
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
600   |  15 Mana  |  240  seconds Cooldown

Required: Activated Wind Altar.
Increases the Impact and Attack Speed of your melee weapon for 3 minutes.
Your stamina burn increases more quickly, however.
600   |  10 Mana  |  8  seconds Cooldown

Spell which does nothing on its own, but can be combined with other abilites.

Cabal of Wind Altars[]

Cabal of Wind Altar

The Totem in Chersonese

The Cabal of Wind Altars (or Totems) are spread throughout the world of Aurai, which grant the power to cast certain Cabal skills within a region.

Altar Locations[]

See also[]