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'''Bandits''' are a common humanoid enemy. They can be found in regions such as [[Chersonese]], where they can be found in patrols of one to two bandits.
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{{DisambigMsg|the common Bandits in [[Chersonese]] and [[Enmerkar Forest]]|a list of all bandits|:Category:Bandits}}
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{{Enemy
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| name = Bandit
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| image = Bandit.png
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| size = 300px
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| class = [[:Category:Bandits|Bandit]]
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| type = Normal
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| locations = [[Chersonese]]<br>[[Montcalm Clan Fort]]<br>[[Ancestor’s Resting Place]]<br>[[Enmerkar Forest]]
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| health = 90
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| impactResistance = 19
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| protection =
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| physResist = 15
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| ethResist =
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| decayResist = -40
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| lightResist =
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| frostResist =
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| fireResist =
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| StatusImmunity =
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| BaseDamage = 12 {{phys}} or 16 {{phys}}
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| BaseImpact = 12 or 14
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| inflicts =
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| objectname = NewBanditEquip_StandardBasic1_E<br>NewBanditEquip_StandardBasic2_E
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}}
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'''[[Bandit|Bandits]]''' are a common [[Enemies#Human|human enemy]] in ''[[Outward]]'', found in the [[Chersonese]] and [[Enmerkar Forest]] regions.
   
==Loot==
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== Description ==
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These enemies can be equipped with either:
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* A [[Machete]] (12 {{phys}}), [[Looter Mask]], [[Looter Armor]] and [[Scavenger Boots]]
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* A [[Worn Guisarme]] (16 {{phys}}), [[Makeshift Leather Hat]], [[Looter Armor]] and [[Makeshift Leather Boots]]
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* Uncommonly with other weapons such as [[Brutal Greataxe]] and [[Iron Mace]], in [[Ambush|Ambush scenarios]] and quests
   
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== Combat & Tactics ==
* [[Iron Sword]]
 
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Bandits make use of [[Physical]] {{phys}} damage weapons, and are vulnerable to [[Decay]] {{decay}} damage.
* [[Simple Bow]]
 
* [[Mushroom Bar]]
 
* [[Linen]]
 
* [[Machete]]
 
   
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== Drop Table ==
[[Category:Enemies]]
 
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{{DropTable | Title = Guaranteed Weapons | Type = Enemy
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|Machete |1|1|-1
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|Worn Guisarme |1|1|-1
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|Brutal Greataxe |1|1|-1
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|Iron Mace |1|1|-1
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}}
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Note: {{PAGENAME}} will only drop Weapons which they have equipped.
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{{DT_BanditMelee_Chersonese_Low}}
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== Gallery ==
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<!-- if you have any screenshots of this enemy or related to it, please share them here. Simply put filename in separate lines between tags. No need for [[File:...]] -->
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<gallery>
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Bandit - NewBanditEquip StandardBasic1 E.png | The Machete variant
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Bandit_-_NewBanditEquip_StandardBasic2_E.png | The Worn Guisarme variant
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</gallery>
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== See Also ==
 
* [[Enemies]]
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* [[:Category:Bandits|Bandit enemies]]
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[[Category:Enemies]] [[Category:Bandits]]

Revision as of 09:52, 20 June 2020

Disambig This article is about the common Bandits in Chersonese and Enmerkar Forest. For a list of all bandits, see Category:Bandits.
Bandit
Bandit
Enemy Data
Class
Bandit
Type
Normal
Defensive Stats
Health
90 Health
Impact Res.
19% Impact
Damage Resist
15% Physical
-40% Decay
Attack Stats
Damage
12 Physical or 16 Physical
Impact
12 or 14 Impact
Locations
Found At
Chersonese
Montcalm Clan Fort
Ancestor’s Resting Place
Enmerkar Forest

Bandits are a common human enemy in Outward, found in the Chersonese and Enmerkar Forest regions.

Description

These enemies can be equipped with either:

Combat & Tactics

Bandits make use of Physical Physical damage weapons, and are vulnerable to Decay Decay damage.

Drop Table

Guaranteed Weapons

Items
Machete Machete (1)
Worn Guisarme Worn Guisarme (1)
Brutal Greataxe Brutal Greataxe (1)
Iron Mace Iron Mace (1)

Note: Bandit will only drop Weapons which they have equipped.

Drop Table 1
This drop table will be rolled 2 times.

ItemsChance *
Bandages Bandages (1)6.21% (12%)
Linen Cloth Linen Cloth (1-3)18.63% (34%)
Travel Ration Travel Ration (1)12.42% (23%)
Waterskin Waterskin (1)1.24% (2%)
Jerky Jerky (1)9.32% (18%)
Dry Mushroom Bar Dry Mushroom Bar (1)9.32% (18%)
Bread Bread (1)9.32% (18%)
Salt Salt (1)9.32% (18%)
Antidote Antidote (1)4.97% (10%)
Looter Mask Looter Mask (1)1.86% (4%)
Looter Armor Looter Armor (1)1.86% (4%)
Tripwire Trap Tripwire Trap (1)3.11% (6%)
Spikes – Iron Spikes – Iron (1)3.11% (6%)
Silver Silver (3-5)9.32% (18%)

* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.

Gallery

See Also