Veerserif-gpuser (talk | contribs) (Added loot info and minor location info.) |
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− | + | {{DisambigMsg|the common Bandits in [[Chersonese]] and [[Enmerkar Forest]]|a list of all bandits|:Category:Bandits}} |
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+ | {{Enemy |
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+ | | name = Bandit |
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+ | | image = Bandit.png |
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+ | | size = 300px |
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+ | | class = [[:Category:Bandits|Bandit]] |
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+ | | type = Normal |
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+ | | locations = [[Chersonese]]<br>[[Montcalm Clan Fort]]<br>[[Ancestor’s Resting Place]]<br>[[Enmerkar Forest]] |
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+ | | health = 90 |
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+ | | impactResistance = 19 |
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+ | | protection = |
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+ | | physResist = 15 |
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+ | | ethResist = |
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+ | | decayResist = -40 |
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+ | | lightResist = |
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+ | | frostResist = |
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+ | | fireResist = |
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+ | | StatusImmunity = |
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+ | | BaseDamage = 12 {{phys}} or 16 {{phys}} |
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+ | | BaseImpact = 12 or 14 |
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+ | | inflicts = |
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+ | | objectname = NewBanditEquip_StandardBasic1_E<br>NewBanditEquip_StandardBasic2_E |
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+ | }} |
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+ | '''[[Bandit|Bandits]]''' are a common [[Enemies#Human|human enemy]] in ''[[Outward]]'', found in the [[Chersonese]] and [[Enmerkar Forest]] regions. |
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− | == |
+ | == Description == |
+ | These enemies can be equipped with either: |
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+ | * A [[Machete]] (12 {{phys}}), [[Looter Mask]], [[Looter Armor]] and [[Scavenger Boots]] |
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+ | * A [[Worn Guisarme]] (16 {{phys}}), [[Makeshift Leather Hat]], [[Looter Armor]] and [[Makeshift Leather Boots]] |
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+ | * Uncommonly with other weapons such as [[Brutal Greataxe]] and [[Iron Mace]], in [[Ambush|Ambush scenarios]] and quests |
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+ | == Combat & Tactics == |
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− | * [[Iron Sword]] |
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+ | Bandits make use of [[Physical]] {{phys}} damage weapons, and are vulnerable to [[Decay]] {{decay}} damage. |
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− | * [[Simple Bow]] |
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− | * [[Mushroom Bar]] |
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⚫ | |||
− | * [[Machete]] |
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+ | == Drop Table == |
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⚫ | |||
+ | {{DropTable | Title = Guaranteed Weapons | Type = Enemy |
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+ | |Machete |1|1|-1 |
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+ | |Worn Guisarme |1|1|-1 |
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+ | |Brutal Greataxe |1|1|-1 |
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+ | |Iron Mace |1|1|-1 |
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+ | }} |
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+ | Note: {{PAGENAME}} will only drop Weapons which they have equipped. |
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+ | |||
+ | {{DT_BanditMelee_Chersonese_Low}} |
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+ | |||
+ | == Gallery == |
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+ | <!-- if you have any screenshots of this enemy or related to it, please share them here. Simply put filename in separate lines between tags. No need for [[File:...]] --> |
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+ | <gallery> |
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+ | Bandit - NewBanditEquip StandardBasic1 E.png | The Machete variant |
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+ | Bandit_-_NewBanditEquip_StandardBasic2_E.png | The Worn Guisarme variant |
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+ | </gallery> |
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+ | |||
+ | == See Also == |
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⚫ | |||
+ | * [[:Category:Bandits|Bandit enemies]] |
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+ | |||
⚫ |
Revision as of 09:52, 20 June 2020
This article is about the common Bandits in Chersonese and Enmerkar Forest. For a list of all bandits, see Category:Bandits. |
Bandit | |
---|---|
Enemy Data | |
Class |
Bandit |
Type |
Normal |
Defensive Stats | |
Health |
90 |
Impact Res. |
19% |
Damage Resist |
|
Attack Stats | |
Damage |
12 or 16 |
Impact |
12 or 14 |
Locations | |
Found At |
Chersonese Montcalm Clan Fort Ancestor’s Resting Place Enmerkar Forest |
Bandits are a common human enemy in Outward, found in the Chersonese and Enmerkar Forest regions.
Description
These enemies can be equipped with either:
- A Machete (12 ), Looter Mask, Looter Armor and Scavenger Boots
- A Worn Guisarme (16 ), Makeshift Leather Hat, Looter Armor and Makeshift Leather Boots
- Uncommonly with other weapons such as Brutal Greataxe and Iron Mace, in Ambush scenarios and quests
Combat & Tactics
Bandits make use of Physical damage weapons, and are vulnerable to Decay damage.
Drop Table
Guaranteed Weapons
Items |
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Machete (1) |
Worn Guisarme (1) |
Brutal Greataxe (1) |
Iron Mace (1) |
Note: Bandit will only drop Weapons which they have equipped.
Drop Table 1
This drop table will be rolled 2 times.
Items | Chance * |
---|---|
Bandages (1) | 6.21% (12%) |
Linen Cloth (1-3) | 18.63% (34%) |
Travel Ration (1) | 12.42% (23%) |
Waterskin (1) | 1.24% (2%) |
Jerky (1) | 9.32% (18%) |
Dry Mushroom Bar (1) | 9.32% (18%) |
Bread (1) | 9.32% (18%) |
Salt (1) | 9.32% (18%) |
Antidote (1) | 4.97% (10%) |
Looter Mask (1) | 1.86% (4%) |
Looter Armor (1) | 1.86% (4%) |
Tripwire Trap (1) | 3.11% (6%) |
Spikes – Iron (1) | 3.11% (6%) |
Silver (3-5) | 9.32% (18%) |
* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.