The following is a list of Active Skills in Outward. For Passive skills, see Passive Skills.
Basic Skills
These skills can produce their own standalone effect, and/or produce new effects when combined with other skills.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Cleanse | Requires 50% Corruption and a Mana Stone. Creates a Dark Stone, removes 30% Corruption, suffer Extreme Bleeding and 65 Decay damage. | At least 50% Corruption Mana Stone | Mana Stone | None | 3 | 600 | Ella Lockwell | |
Flamethrower | Required: Torch or Lantern Shoots fire from the torch or lantern, which also inflicts the Burning status effect. This skill lowers the durability of the torch or lantern used. | Equipped Lantern | 15 Mana | 5 seconds | 1 | 50 | First Watcher | |
Haunting Beat | Required: Ghost Drums in inventory. Deploys the Ghost Drum and causes Haunted in a small radius. There can't be another Totem within 30 meters. | Ghost Drums | 20 Stamina | 120 seconds | 1 | 50 | Sinai, the Primal Ritualist | |
Jinx | Inflicts a random Hex debuff on the target. | nil | 8 Mana | 5 seconds | 1 | 50 | Ella Lockwell | |
Mana Push | Spell which inflicts no damage but has High Impact in a wide area in front of the caster. Can be combined with other spells for powerful effects. | nil | 5 Mana | 15 seconds | 1 | 50 | Adalbert the Hermit | |
Mana Ward | Envelops you in Mana and, for an instant, you become immune to Damage. Can be combined with other spells for powerful effects. | nil | 7 Mana | 20 seconds | 1 | 50 | Alemmon | |
Nurturing Echo | Required: At least one deployed Totem within 15 meters. Generates a bubble around nearby Totems that provide restoration of some kind. Lasts longer depending on how many Charges the Totem has built up. | Nearby deployed Instrument with 15 meters | 20 Stamina | 240 seconds | 3 | 600 | Sinai, the Primal Ritualist | |
Prime | Removes 2 Alertness levels, instantly resets the cooldown of the next skill used in the next 3 minutes. | nil | 2 Alertness levels | 500 seconds | 3 | 600 | Serge Battleborn | |
Push Kick | Weak attack that excels at knocking back enemies | nil | 9 Stamina | 15 seconds | Starter | None | nil | |
Reveal Soul | Reveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast within proximity of a soul. | nil | 5 Mana | 5 seconds | 1 | 50 | Adalbert the Hermit | |
Reverberation | Required: Must be facing a Totem within 15 meters Recalls a deployed totem to your inventory, and generates a zone of recurring damage. The size, damage type and duration depend on the Totem and how many Charges it has built up. | Nearby deployed Instrument with 15 meters | 25 Stamina | 10 seconds | 3 | 600 | Sinai, the Primal Ritualist | |
Spark | Tiny fire explosion that deals negligible damage, but can be used in combination with other spells for greater effects. This spell can light campfires. | nil | 5 Mana | 3 seconds | Quest | None | Obtained when acquiring Mana | |
Sweep Kick | Weak attack with wide arc of effect and high impact. Will knock down a target afflicted by Confusion status effect. | nil | 12 stamina | 15 seconds | 1 | 50 | Styx | |
Throw Lantern | Throws your equipped lantern on the enemy, creating a zone of fire for 5 seconds. Using this skill destroys the lantern. | Equipped Lantern | 4 Stamina, Equipped Lantern | None | Starter | None | nil | |
Unerring Read | Removes 1 Alertness levels, cancels the next hit received in the next 20 seconds. | nil | 1 Alertness level | 120 seconds | 3 | 600 | Serge Battleborn | |
Welkin Ring | Required: Sky Chimes in inventory. Deploys the Sky Chimes and causes Doom in a small radius. There can't be another Totem within 30 meters. | Sky Chimes | 20 Stamina | 120 seconds | 1 | 50 | Sinai, the Primal Ritualist |
Combination Skills
Casting these skills will alter or add to the effects of other skills.
- See Skill Combinations for a list of skill combinations
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blood Sigil | Consumes: Dark Stone Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. | Dark Stone | 7 Mana, Dark Stone | None | 3 | 600 | Ella Lockwell | |
Conjure | Spell which does nothing on its own, but can be combined with other abilites. | nil | 10 Mana | 8 seconds | 3 | 600 | Adalbert the Hermit | |
Rune: Dez | Blue rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order. | Lexicon or Internalized Lexicon | 8 Mana | 2 seconds | 1 | 50 | Flase, Sage Trainer | |
Rune: Egoth | Purple rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order. | Lexicon or Internalized Lexicon | 8 Mana | 2 seconds | 1 | 50 | Flase, Sage Trainer | |
Rune: Fal | Green rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order. | Lexicon or Internalized Lexicon | 8 Mana | 2 seconds | 1 | 50 | Flase, Sage Trainer | |
Rune: Shim | Red rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order. | Lexicon or Internalized Lexicon | 8 Mana | 2 seconds | 1 | 50 | Flase, Sage Trainer | |
Rupture | Detonate all Hexes on nearby enemies, and all souls, for related damage. | nil | 10 Mana | 10 seconds | 3 | 600 | Ella Lockwell | |
Sigil of Fire | Consumes: Fire Stone Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. | Fire Stone | 7 Mana, Fire Stone | None | 1 | 50 | Alemmon | |
Sigil of Ice | Consumes: Cold Stone Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. | Cold Stone | 7 Mana, Cold Stone | None | 3 | 600 | Alemmon | |
Sigil of Wind | Required: Activated Wind Altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle. | Activated Wind Altar | 10 Mana | 100 seconds | 3 | 600 | Adalbert the Hermit | |
Torment | Triggers a related reaction in all nearby enemies afflicted with a Hex | nil | 10 Mana | 10 seconds | 1 | 100 | Ella Lockwell |
Weapon Skills
Weapon skills require a specific equipped Weapon.
Melee Weapon Skills
These skills require an equipped melee weapon.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Brace | Blocks an attack, restoring your stability and giving you the Discipline boon. All nearby enemies are knocked back. | Melee Weapon | None | 200 seconds | 1 | 50 | Galira | |
Counterstrike | Required: Any Melee Weapon Completely block a physical attack, striking the attacker and dealing high Damage. | Melee Weapon | 12 Stamina | 100 seconds | 3 | 600 | Galira | |
Crescendo | A quick strike that generates 1 stack of the Craze Buff on hit, which grants bonus damage. All stacks of Craze are lost if you are damaged. | Two-handed Mace | 7 Stamina | 3 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Dispersion | Create a highly damaging shockwave that destabilizes you. If your Weapon has an elemental imbue, it uses that element and inflicts the associated Hex on foes. | One-handed Mace | 30 Stamina | 120 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Elemental Discharge | Required: Infused Weapon Shoot a projectile of the element that is infused on your weapon. | Melee Weapon Imbue Melee Weapon | 15 Mana | 10 seconds | 3 | 600 | Eto Akiyuki | |
Execution | High Damage and Impact strike that deals twice its Damage against knocked down foes. | Two-Handed Axe | 12 Stamina | 15 seconds | 1 | 50 | Sagard Battleborn | |
Feral Strikes | Required: Melee Weapon, Rage Boon Attack twice, consuming your Rage boon in the process. Inflicts Extreme Bleeding and Pain. | Melee Weapon Rage | 10 Stamina, Rage | 8 seconds | 3 | 600 | Ture | |
Flash Onslaught | Required: Any Melee Weapon, Discipline Boon Attack all enemies within a close distance with increased Damage and Impact. Using the skill consumes the Discipline boon. | Melee Weapon Discipline | 25 Stamina, Discipline | 240 seconds | 3 | 600 | Galira | |
Juggernaut | Slow but powerful melee attack that inflicts Confusion. Increases your Impact Resistance during this attack. | Two-handed mace | 10 Stamina | 20 seconds | 1 | 50 | Soeran | |
Mace Infusion | Block an elemental attack, infusing your weapon with that element. | One-handed Mace | 5 Stamina | 20 seconds | 1 | 50 | Taleron | |
Moment of Truth | A highly damaging strike that bypasses 50% of enemy resistances. Lowers your own resistances by 50% for 15 seconds. | Two-handed Sword | 12 Stamina | 15 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Moon Swipe | Double attack that deals high damage, and that increases in power if you have the Rage or Discipline boons. | Polearm | 15 Stamina | 30 seconds | 1 | 50 | Wandering Mercenary | |
Perfect Strike | Required: Any Melee Weapon, Discipline Boon. Lunging attack that ignores all defenses and inflicts Pain. | Melee Weapon Discipline boon | 10 Stamina | 30 seconds | 3 | 600 | Galira | |
Pommel Counter | Counter an attack with a high Impact strike using the sword's pommel. Inflicts Confusion and can chain into melee attacks. | Two-handed sword | 10 Stamina | 100 seconds | 1 | 50 | Burac | |
Predator Leap | Jumping attack that creates a shockwave upon landing, with high Impact and Damage. | Melee Weapon Rage boon | 13 Stamina | 40 seconds | 3 | 600 | Ture | |
Prismatic Flurry | Does an extra hit for each Elemental Boon active. | Gauntlets | nil | 30 seconds | 1 | 1x Pure Chitin | Mavith | |
Probe | A weak attack that increases Alertness level on hit. Evolves into stronger forms as Alertness level rises. | Melee Weapon | 0.75 Stamina | 0.5 seconds | 1 | 50 | Serge Battleborn | |
Puncture | Close combat attack which deals high Damage and Impact, and inflicts Pain. | One-Handed Sword | 12 Stamina | 10 seconds | 1 | 50 | Markus | |
Scalp Collector | Inflicts Bleeding on hit. Finish off an enemy with this skill to gain the Kill Streak Buff, which grants bonus damage and speed. | One-handed Axe | 8 Stamina | 30 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Simeon's Gambit | Deflect a melee attack and counter with a powerful strike. You will still strike if no attack was deflected, but for less damage. | Spear | 25 Stamina | 100 seconds | 1 | 50 | King Simeon | |
Splitter | A leaping strike that increases in power as the enemy's life % decreases, and uses the element infused on the weapon. You will evade all enemy attacks while performing this move. | Polearm | 15 Stamina, Burns 5 and 5 | 45 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Strafing Run | Run to the left or right while unleashing a storm of 5 arrows. Best used while locked onto a target. | Bow 5 arrows | 25 Stamina | 100 | 1 | 3 | Bea Battleborn, Weapons Master | |
Talus Cleaver | Low blow that reduces the target's mobility. Inflicts Pain and Cripple. | One-Handed Axe | 10 Stamina | 30 seconds | 1 | 50 | Oda | |
The Technique | Unleash a flurry of 6 rapid strikes. | One-handed Sword | 30 Stamina | 120 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Vicious Cycle | A high damage and high impact sweep that inflicts Cripple on enemies. | Spear | 15 Stamina | 120 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Vital Crash | A long distance running tackle that does more damage the more Health % you have and more impact the more Stamina % you have. Inflicts Confusion and Pain on you. | Gauntlets | 10 Stamina | 60 seconds | 1 | 3 | Bea Battleborn, Weapons Master | |
Warrior's Vein | A strong counter with high impact that inflicts Extreme Bleeding on yourself and the enemy. | Two-handed Axe | 12 Stamina | 50 seconds | 1 | 3 | Bea Battleborn, Weapons Master |
Melee Imbue Skills
Magical imbues, which can only affect Melee weapons.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Infuse Blood | Infuses your weapon with the Decay element, as well as Extreme Poison and Extreme bleeding. Leeches 10% of damage dealt into your HP. Costs 20 Life to activate. | Melee Weapon | 20 Health | 240 seconds | Quest | None | Anthony Berthelot, Krypteia Scholar | |
Infuse Fire | Temporarily adds fire damage to your melee weapon and inflicts Burning on enemies. Consumes your Warm boon. | Warm Melee weapon | Warm, 15 Mana | None | 3 | 600 | Eto Akiyuki | |
Infuse Frost | Temporarily adds ice damage to your melee weapon and inflicts Slow Down on enemies. Consumes your Cool boon. | Cool Melee Weapon | Cool, 15 Mana | None | 3 | 600 | Eto Akiyuki | |
Infuse Light | Temporarily adds lighting damage to your melee weapon, also making the weapon a useful light source. Consumes your Blessed boon. | Blessed Melee weapon | Blessed, 12 Mana | None | Quest | None | Looking to the Future (join the Holy Mission) | |
Infuse Mana | Infuses your weapon with the Ethereal element. | Melee Weapon | 35 Mana | 240 seconds | Quest | None | Samantha Turnbull, Head Enchanter | |
Infuse Wind | Required: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. | Activated Wind Altar | 15 Mana | 240 seconds | 3 | 600 | Adalbert the Hermit |
Shield Skills
These skills require an equipped Shield.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Gong Strike | Strike your weapon on your shield, removing the elemental infusion to make an explosion of that element. | Melee Weapon Imbue Shield | 11 Stamina, Current melee imbue | 30 seconds | 3 | 600 | Eto Akiyuki | |
Shield Charge | Required: Shield Rush forward to hit foes with your shield for high Impact. Can hit the target twice. | Shield | 15 Stamina | 30 seconds | 1 | 100 | Eto Akiyuki | |
Shield Infusion | Block an elemental attack. When you next block, an elemental explosion will burst from you. | Shield | 5 Stamina | 60 seconds | 3 | 600 | Jaimon |
Dagger Skills
These skills require an equipped Dagger.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Backstab | Required: Dagger Dagger attack. If the attack hits the enemy's back, the damage and impact are tripled. | Dagger | 5 stamina | 15 seconds | 1 | 50 | Styx | |
Dagger Slash | Required: Dagger Simple attack with the dagger. | Equipped Dagger | 2 Stamina | 0.5 seconds | Starter | None | nil | |
Opportunist Stab | Dagger attack. If the enemy has the Pain or Confusion hex, this attack's damage and knockback are tripled. If it has both, it is 6 times stronger instead. | Dagger | 5 Stamina | 10 seconds | 1 | 100 | Styx | |
Serpent's Parry | Required: Dagger Counter a physical attack with a strong dagger strike. Targets afflicted by Confusion are briefly stunned. Targets afflicted by Pain will be inflicted Extreme Bleeding. | Dagger | 7 Stamina | 100 seconds | 3 | 600 | Styx |
Bow Skills
These skills require an equipped Bow.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Evasion Shot | Shoot an arrow while jumping backwards. Causes the Cripple status effect on the target. Locking on foes is essential with this skill. | Bow | 12 Stamina | 30 seconds | 1 | 50 | Ture | |
Piercing Shot | Required: Bow. Strong shot that goes through enemies and hits other foes behind. Inflicts Extreme Bleeding. | Bow | 15 Stamina | 30 seconds | 3 | 600 | Ture | |
Sniper Shot | Required: Bow. Let loose a very strong arrow shot with a long windup, making it a poor option in the middle of combat. | Bow | 15 Stamina | 30 seconds | 1 | 100 | Ture |
Pistol Skills
These skills require an equipped Pistol.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blood Bullet | Required: Pistol, Possessed Boon Absorb the enemy's life into your pistol as a blood bullet, healing yourself. Shooting it requires the use of the Fire/Reload skill. | Pistol Possessed | 12 Mana | 30 seconds | 3 | 600 | Jaimon | |
Fire / Reload | Required: Pistol, Bullet Load the equipped pistol with a bullet, or fires if it is already loaded. Some abilities load special bullets into your pistol, which are fired using this skill. | Equipped Pistol | Bullet (or imbued bullet) | None | Starter | None | nil | |
Frost Bullet | Required: Pistol, Cool Boon Load the pistol with a bullet that makes a short-distance blast which slows enemies. Removes your Cool boon. Shooting it requires use of the Fire/Reload skill. | Pistol Cool | Cool | None | 1 | 100 | Jaimon | |
Shatter Bullet | Required: Pistol, Iron Scraps Load a bullet with high Impact which also inflicts Pain Shooting it requires the use of the Fire/Reload skill. | Pistol, Iron Scrap | Iron Scrap | 5 seconds | 1 | 50 | Jaimon |
Chakram Skills
These skills require an equipped Chakram, and the Discipline boon.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Chakram Arc | Required:Chakram, Discipline Boon. The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell. | Chakram Discipline | 8 Mana | 12 seconds | 1 | 100 | Alemmon | |
Chakram Dance | Required: Chakram, Discipline Boon. The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell | Chakram Discipline | 20 Mana | 120 seconds | 3 | 600 | Alemmon | |
Chakram Pierce | Required: Chakram, Discipline Boon. Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell. | Chakram Discipline | 5 Mana | 6 seconds | 1 | 50 | Alemmon |
Boon Skills
These spells grant a positive status effect known as a Boon.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blessed (skill) | Grants a Blessed boon, which increases your Lightning Damage and Lightning Resistance. Certain skills require this boon to be active. | nil | 8 Mana | 120 seconds | 1 | 50 | Mofat | |
Call to Elements | Grants you a boon that varies according to your location when casting this spell. | nil | 5 Mana | 120 seconds | 1 | 50 | Adalbert the Hermit | |
Cool (skill) | Grants the Cool boon, which increases your Frost Damage and Frost Resistance. It also increases your protection to hot weather. Certain skills require this boon to be active. | nil | 8 Mana | 120 seconds | 1 | 50 | Second Watcher | |
Enrage | Grants the Rage boon, which increases the Impact of your attacks. Using this skill burns a bit of your maximum health until the next time you sleep. Certain skills require this boon to be active. | nil | Burns 4 Health | 500 seconds | 1 | 50 | Ture | |
Focus | Grants the discipline boon, which increases the physical damage of your attacks. Using this skill burns a bit of your maximum stamina until the next time you sleep. Certain skills require this boon to be active. | nil | Burns 4 Stamina | 500 seconds | 1 | 50 | Galira | |
Mist (skill) | Grants the Mist boon, which increases your Ethereal Damage and Ethereal Resistance. Certain skills require this boon to be active. | nil | 8 Mana | 120 seconds | 1 | 50 | Cyril Turnbull | |
Possessed (skill) | Grants the Possessed boon, which increases your Decay Damage and Decay Resistance by 20%. Certain skills require this boon to be active | nil | 8 Mana | 120 seconds | Quest | None | Friendly Immaculate | |
Warm (skill) | Grants the Warm boon, which increases your Fire Damage and Fire Resistance. It also increases your protection to cold weather. Certain skills require this boon to be active. | nil | 8 Mana | 120 seconds | 1 | 50 | Smooth |
Hex Skills
These skills are exclusive to The Soroboreans DLC, and inflict a negative debuff known as a Hex.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Chill Hex | Inflicts Chill on touch. | nil | 5 Mana | 3 seconds | Quest | None | Skeleton at Wendigo Lair (1x Raw Meat) | |
Curse Hex | Inflicts Curse on touch. | nil | 5 Mana | 3 seconds | Quest | None | Bloody Business | |
Doom Hex | Inflicts Doom on touch. | nil | 5 Mana | 3 seconds | 1 | 50 | Headmaster Raul Salaberry | |
Haunt Hex | Inflicts Haunted on touch. | nil | 5 Mana | 3 seconds | 1 | 50 | Robyn Garnet, Alchemist | |
Scorch Hex | Inflicts Scorched on touch. | nil | 5 Mana | 3 seconds | 1 | 50 | The 9th Watcher |
Cosmetic Skills
These are purely cosmetic skills which have no gameplay effects.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blade Puppy | A lich's best friend! | nil | nil | 5 seconds | None | Plague Doctor | ||
Cutthroat Pearlbird Pet | Menace of the Chersonese | nil | nil | 5 seconds | None | Black Pearlbird Egg | ||
Daughter Medyse | Aww, she has your eyes! Or at least, one of your kidneys! | nil | nil | 5 seconds | Quest | None | Injected with Medyse egg | |
Fireworks | Cosmetic Ability: Shoots fireworks. | nil | nil | 5 seconds | Starter | None | Early purchase bonus | |
Golden Watcher | A lich's little spy... | nil | nil | 5 seconds | Quest | None | Light Mender | |
House Hippo | Plump cuteness | nil | nil | 5 seconds | Starter | None | Reward for purchasing The Three Brothers | |
Kid Calygrey | Looks like little Timothy is a big fan of yours! | nil | nil | 5 seconds | Quest | None | Calygrey Colosseum | |
Mini Manticore | It's a pet, but still a venomous one | nil | nil | 5 seconds | Quest | None | Manticore Egg | |
Pet Crescent Shark | Cosmetic Ability: Summon a pet shark | nil | nil | 5 seconds | Quest | None | Pet Shark Puzzle | |
Pet Pearlbird | Cosmetic ability: Summon a pet Pearlbird | nil | nil | 5 seconds | Starter | None | Early purchase bonus | |
Severed Obsidian | Unfortunately no heating missiles | nil | nil | 5 seconds | Quest | None | New Sirocco Mines | |
Summon Veaber | Do not feed him meat | nil | nil | 5 seconds | Starter | None | The Soroboreans DLC Bonus |
Troglodyte Skills
These skills can only be used by Troglodyte Players.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Garg | nil | 1 Thick Oil | 10 Stamina 1 Thick Oil | 6 seconds | 1 | None | nil | |
Grog | nil | nil | 25 Mana | 300 seconds | 1 | None | nil | |
Gurg | nil | nil | 15 Mana | 240 seconds | 1 | None | nil |