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The following is a list of Active Skills in Outward. For Passive skills, see Passive Skills.

Basic Skills

These skills can produce their own standalone effect, and/or produce new effects when combined with other skills.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
CleanseRequires 50% Corruption and a Mana Stone. Creates a Dark Stone, removes 30% Corruption, suffer Extreme Bleeding and 65 Decay Decay damage.At least 50% Corruption
Mana Stone
Mana StoneNone3600 Ella Lockwell
FlamethrowerRequired: Torch or Lantern
Shoots fire from the torch or lantern, which also inflicts the Burning status effect. This skill lowers the durability of the torch or lantern used.
Equipped Lantern15 Mana Mana5 seconds150 First Watcher
Haunting BeatRequired: Ghost Drums in inventory.
Deploys the Ghost Drum and causes Haunted in a small radius. There can't be another Totem within 30 meters.
Ghost Drums20 Stamina Stamina120 seconds150 Sinai, the Primal Ritualist
JinxInflicts a random Hex debuff on the target.nil8 Mana Mana5 seconds150 Ella Lockwell
Mana PushSpell which inflicts no damage but has High Impact in a wide area in front of the caster.
Can be combined with other spells for powerful effects.
nil5 Mana Mana15 seconds150 Adalbert the Hermit
Mana WardEnvelops you in Mana and, for an instant, you become immune to Damage.
Can be combined with other spells for powerful effects.
nil7 Mana Mana20 seconds150 Alemmon
Nurturing EchoRequired: At least one deployed Totem within 15 meters.

Generates a bubble around nearby Totems that provide restoration of some kind. Lasts longer depending on how many Charges the Totem has built up.
Nearby deployed Instrument with 15 meters20 Stamina Stamina240 seconds3600 Sinai, the Primal Ritualist
PrimeRemoves 2 Alertness levels, instantly resets the cooldown of the next skill used in the next 3 minutes.nil2 Alertness levels500 seconds3600 Serge Battleborn
Push KickWeak attack that excels at knocking back enemiesnil9 Stamina Stamina15 secondsStarterNonenil
Reveal SoulReveal the blueish soul orb left by deceased thieves and adventurers.
Certain spells must be cast within proximity of a soul.
nil5 Mana Mana5 seconds150 Adalbert the Hermit
ReverberationRequired: Must be facing a Totem within 15 meters

Recalls a deployed totem to your inventory, and generates a zone of recurring damage. The size, damage type and duration depend on the Totem and how many Charges it has built up.
Nearby deployed Instrument with 15 meters25 Stamina Stamina10 seconds3600 Sinai, the Primal Ritualist
SparkTiny fire explosion that deals negligible damage, but can be used in combination with other spells for greater effects.
This spell can light campfires.
nil5 Mana Mana3 secondsQuestNoneObtained when acquiring Mana
Sweep KickWeak attack with wide arc of effect and high impact. Will knock down a target afflicted by Confusion status effect.nil12 Stamina stamina15 seconds150 Styx
Throw LanternThrows your equipped lantern on the enemy, creating a zone of fire for 5 seconds.
Using this skill destroys the lantern.
Equipped Lantern4 Stamina Stamina, Equipped LanternNoneStarterNonenil
Unerring ReadRemoves 1 Alertness levels, cancels the next hit received in the next 20 seconds.nil1 Alertness level120 seconds3600 Serge Battleborn
Welkin RingRequired: Sky Chimes in inventory. Deploys the Sky Chimes and causes Doom in a small radius. There can't be another Totem within 30 meters.Sky Chimes20 Stamina Stamina120 seconds150 Sinai, the Primal Ritualist

Combination Skills

Casting these skills will alter or add to the effects of other skills.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Blood SigilConsumes: Dark Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Dark Stone7 Mana Mana, Dark StoneNone3600 Ella Lockwell
ConjureSpell which does nothing on its own, but can be combined with other abilites.nil10 Mana Mana8 seconds3600 Adalbert the Hermit
Rune: DezBlue rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order.Lexicon or Internalized Lexicon8 Mana Mana2 seconds150 Flase, Sage Trainer
Rune: EgothPurple rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order.Lexicon or Internalized Lexicon8 Mana Mana2 seconds150 Flase, Sage Trainer
Rune: FalGreen rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order.Lexicon or Internalized Lexicon8 Mana Mana2 seconds150 Flase, Sage Trainer
Rune: ShimRed rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order.Lexicon or Internalized Lexicon8 Mana Mana2 seconds150 Flase, Sage Trainer
RuptureDetonate all Hexes on nearby enemies, and all souls, for related damage.nil10 Mana Mana10 seconds3600 Ella Lockwell
Sigil of FireConsumes: Fire Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Fire Stone7 Mana Mana, Fire StoneNone150 Alemmon
Sigil of IceConsumes: Cold Stone
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Cold Stone7 Mana Mana, Cold StoneNone3600 Alemmon
Sigil of WindRequired: Activated Wind Altar.
Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.
Activated Wind Altar10 Mana Mana100 seconds3600 Adalbert the Hermit
TormentTriggers a related reaction in all nearby enemies afflicted with a Hexnil10 Mana Mana10 seconds1100 Ella Lockwell

Weapon Skills

Weapon skills require a specific equipped Weapon.

Melee Weapon Skills

These skills require an equipped melee weapon.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
BraceBlocks an attack, restoring your stability and giving you the Discipline boon.
All nearby enemies are knocked back.
Melee WeaponNone200 seconds150 Galira
CounterstrikeRequired: Any Melee Weapon
Completely block a physical attack, striking the attacker and dealing high Damage.
Melee Weapon12 Stamina Stamina100 seconds3600 Galira
CrescendoA quick strike that generates 1 stack of the Craze Buff on hit, which grants bonus damage. All stacks of Craze are lost if you are damaged.Two-handed Mace7 Stamina Stamina3 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
DispersionCreate a highly damaging shockwave that destabilizes you. If your Weapon has an elemental imbue, it uses that element and inflicts the associated Hex on foes.One-handed Mace30 Stamina Stamina120 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Elemental DischargeRequired: Infused Weapon
Shoot a projectile of the element that is infused on your weapon.
Melee Weapon Imbue
Melee Weapon
15 Mana Mana10 seconds3600 Eto Akiyuki
ExecutionHigh Damage and Impact strike that deals twice its Damage against knocked down foes.Two-Handed Axe12 Stamina Stamina15 seconds150 Sagard Battleborn
Feral StrikesRequired: Melee Weapon, Rage Boon
Attack twice, consuming your Rage boon in the process. Inflicts Extreme Bleeding and Pain.
Melee Weapon
Rage
10 Stamina Stamina, Rage8 seconds3600 Ture
Flash OnslaughtRequired: Any Melee Weapon, Discipline Boon
Attack all enemies within a close distance with increased Damage and Impact. Using the skill consumes the Discipline boon.
Melee Weapon
Discipline
25 Stamina Stamina, Discipline240 seconds3600 Galira
JuggernautSlow but powerful melee attack that inflicts Confusion. Increases your Impact Resistance during this attack.Two-handed mace10 Stamina Stamina20 seconds150 Soeran
Mace InfusionBlock an elemental attack, infusing your weapon with that element.One-handed Mace5 Stamina Stamina20 seconds150 Taleron
Moment of TruthA highly damaging strike that bypasses 50% of enemy resistances. Lowers your own resistances by 50% for 15 seconds.Two-handed Sword12 Stamina Stamina15 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Moon SwipeDouble attack that deals high damage, and that increases in power if you have the Rage or Discipline boons.Polearm15 Stamina Stamina30 seconds150 Wandering Mercenary
Perfect StrikeRequired: Any Melee Weapon, Discipline Boon.
Lunging attack that ignores all defenses and inflicts Pain.
Melee Weapon
Discipline boon
10 Stamina Stamina30 seconds3600 Galira
Pommel CounterCounter an attack with a high Impact strike using the sword's pommel. Inflicts Confusion and can chain into melee attacks.Two-handed sword10 Stamina Stamina100 seconds150 Burac
Predator LeapJumping attack that creates a shockwave upon landing, with high Impact and Damage.Melee Weapon
Rage boon
13 Stamina Stamina40 seconds3600 Ture
Prismatic FlurryDoes an extra hit for each Elemental Boon active.Gauntletsnil30 seconds11x Pure ChitinMavith
ProbeA weak attack that increases Alertness level on hit. Evolves into stronger forms as Alertness level rises.Melee Weapon0.75 Stamina Stamina0.5 seconds150 Serge Battleborn
PunctureClose combat attack which deals high Damage and Impact, and inflicts Pain.One-Handed Sword12 Stamina Stamina10 seconds150 Markus
Scalp CollectorInflicts Bleeding on hit. Finish off an enemy with this skill to gain the Kill Streak Buff, which grants bonus damage and speed.One-handed Axe8 Stamina Stamina30 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Simeon's GambitDeflect a melee attack and counter with a powerful strike. You will still strike if no attack was deflected, but for less damage.Spear25 Stamina Stamina100 seconds150 King Simeon
SplitterA leaping strike that increases in power as the enemy's life % decreases, and uses the element infused on the weapon. You will evade all enemy attacks while performing this move.Polearm15 Stamina Stamina, Burns 5 Stamina and 5 Health45 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Strafing RunRun to the left or right while unleashing a storm of 5 arrows. Best used while locked onto a target.Bow
5 arrows
25 Stamina Stamina10013 Conqueror's MedalBea Battleborn, Weapons Master
Talus CleaverLow blow that reduces the target's mobility. Inflicts Pain and Cripple.One-Handed Axe10 Stamina Stamina30 seconds150 Oda
The TechniqueUnleash a flurry of 6 rapid strikes.One-handed Sword30 Stamina Stamina120 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Vicious CycleA high damage and high impact sweep that inflicts Cripple on enemies.Spear15 Stamina Stamina120 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Vital CrashA long distance running tackle that does more damage the more Health % you have and more impact the more Stamina % you have. Inflicts Confusion and Pain on you.Gauntlets10 Stamina Stamina60 seconds13 Conqueror's MedalBea Battleborn, Weapons Master
Warrior's VeinA strong counter with high impact that inflicts Extreme Bleeding on yourself and the enemy.Two-handed Axe12 Stamina Stamina50 seconds13 Conqueror's MedalBea Battleborn, Weapons Master

Melee Imbue Skills

Magical imbues, which can only affect Melee weapons.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Infuse BloodInfuses your weapon with the Decay element, as well as Extreme Poison and Extreme bleeding. Leeches 10% of damage dealt into your HP. Costs 20 Life to activate.Melee Weapon20 Health Health240 secondsQuestNoneAnthony Berthelot, Krypteia Scholar
Infuse FireTemporarily adds fire damage to your melee weapon and inflicts Burning on enemies. Consumes your Warm boon.Warm
Melee weapon
Warm, 15 Mana ManaNone3600 Eto Akiyuki
Infuse FrostTemporarily adds ice damage to your melee weapon and inflicts Slow Down on enemies. Consumes your Cool boon.Cool
Melee Weapon
Cool, 15 Mana ManaNone3600 Eto Akiyuki
Infuse LightTemporarily adds lighting damage to your melee weapon, also making the weapon a useful light source. Consumes your Blessed boon.Blessed
Melee weapon
Blessed, 12 Mana ManaNoneQuestNoneLooking to the Future (join the Holy Mission)
Infuse ManaInfuses your weapon with the Ethereal element.Melee Weapon35 Mana Mana240 secondsQuestNoneSamantha Turnbull, Head Enchanter
Infuse WindRequired: Activated Wind Altar.
Increases the Impact and Attack Speed of your melee weapon for 3 minutes.
Your stamina burn increases more quickly, however.
Activated Wind Altar15 Mana Mana240 seconds3600 Adalbert the Hermit

Shield Skills

These skills require an equipped Shield.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Gong StrikeStrike your weapon on your shield, removing the elemental infusion to make an explosion of that element.Melee Weapon Imbue
Shield
11 Stamina Stamina, Current melee imbue30 seconds3600 Eto Akiyuki
Shield ChargeRequired: Shield
Rush forward to hit foes with your shield for high Impact. Can hit the target twice.
Shield15 Stamina Stamina30 seconds1100 Eto Akiyuki
Shield InfusionBlock an elemental attack. When you next block, an elemental explosion will burst from you.Shield5 Stamina Stamina60 seconds3600 Jaimon

Dagger Skills

These skills require an equipped Dagger.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
BackstabRequired: Dagger
Dagger attack. If the attack hits the enemy's back, the damage and impact are tripled.
Dagger5 Stamina stamina15 seconds150 Styx
Dagger SlashRequired: Dagger
Simple attack with the dagger.
Equipped Dagger2 Stamina Stamina0.5 secondsStarterNonenil
Opportunist StabDagger attack. If the enemy has the Pain or Confusion hex, this attack's damage and knockback are tripled. If it has both, it is 6 times stronger instead.Dagger5 Stamina Stamina10 seconds1100 Styx
Serpent's ParryRequired: Dagger
Counter a physical attack with a strong dagger strike. Targets afflicted by Confusion are briefly stunned. Targets afflicted by Pain will be inflicted Extreme Bleeding.
Dagger7 Stamina Stamina100 seconds3600 Styx

Bow Skills

These skills require an equipped Bow.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Evasion ShotShoot an arrow while jumping backwards. Causes the Cripple status effect on the target.
Locking on foes is essential with this skill.
Bow12 Stamina Stamina30 seconds150 Ture
Piercing ShotRequired: Bow.
Strong shot that goes through enemies and hits other foes behind. Inflicts Extreme Bleeding.
Bow15 Stamina Stamina30 seconds3600 Ture
Sniper ShotRequired: Bow.
Let loose a very strong arrow shot with a long windup, making it a poor option in the middle of combat.
Bow15 Stamina Stamina30 seconds1100 Ture

Pistol Skills

These skills require an equipped Pistol.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Blood BulletRequired: Pistol, Possessed Boon
Absorb the enemy's life into your pistol as a blood bullet, healing yourself.
Shooting it requires the use of the Fire/Reload skill.
Pistol
Possessed
12 Mana Mana30 seconds3600 Jaimon
Fire / ReloadRequired: Pistol, Bullet
Load the equipped pistol with a bullet, or fires if it is already loaded.
Some abilities load special bullets into your pistol, which are fired using this skill.
Equipped PistolBullet (or imbued bullet)NoneStarterNonenil
Frost BulletRequired: Pistol, Cool Boon
Load the pistol with a bullet that makes a short-distance blast which slows enemies. Removes your Cool boon.
Shooting it requires use of the Fire/Reload skill.
Pistol
Cool
CoolNone1100 Jaimon
Shatter BulletRequired: Pistol, Iron Scraps
Load a bullet with high Impact which also inflicts Pain
Shooting it requires the use of the Fire/Reload skill.
Pistol, Iron ScrapIron Scrap5 seconds150 Jaimon

Chakram Skills

These skills require an equipped Chakram, and the Discipline boon.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Chakram ArcRequired:Chakram, Discipline Boon.
The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell.
Chakram
Discipline
8 Mana Mana12 seconds1100 Alemmon
Chakram DanceRequired: Chakram, Discipline Boon.
The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell
Chakram
Discipline
20 Mana Mana120 seconds3600 Alemmon
Chakram PierceRequired: Chakram, Discipline Boon.
Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell.
Chakram
Discipline
5 Mana Mana6 seconds150 Alemmon

Boon Skills

These spells grant a positive status effect known as a Boon.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Blessed (skill)Grants a Blessed boon, which increases your Lightning Damage and Lightning Resistance.
Certain skills require this boon to be active.
nil8 Mana Mana120 seconds150 Mofat
Call to ElementsGrants you a boon that varies according to your location when casting this spell.nil5 Mana Mana120 seconds150 Adalbert the Hermit
Cool (skill)Grants the Cool boon, which increases your Frost Damage and Frost Resistance. It also increases your protection to hot weather.
Certain skills require this boon to be active.
nil8 Mana Mana120 seconds150 Second Watcher
EnrageGrants the Rage boon, which increases the Impact of your attacks.
Using this skill burns a bit of your maximum health until the next time you sleep.
Certain skills require this boon to be active.
nilBurns 4 Health Health500 seconds150 Ture
FocusGrants the discipline boon, which increases the physical damage of your attacks.
Using this skill burns a bit of your maximum stamina until the next time you sleep.
Certain skills require this boon to be active.
nilBurns 4 Stamina Stamina500 seconds150 Galira
Mist (skill)Grants the Mist boon, which increases your Ethereal Damage and Ethereal Resistance. Certain skills require this boon to be active.nil8 Mana Mana120 seconds150 Cyril Turnbull
Possessed (skill)Grants the Possessed boon, which increases your Decay Damage and Decay Resistance by 20%.
Certain skills require this boon to be active
nil8 Mana Mana120 secondsQuestNoneFriendly Immaculate
Warm (skill)Grants the Warm boon, which increases your Fire Damage and Fire Resistance. It also increases your protection to cold weather.
Certain skills require this boon to be active.
nil8 Mana Mana120 seconds150 Smooth

Hex Skills

These skills are exclusive to The Soroboreans DLC, and inflict a negative debuff known as a Hex.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Chill HexInflicts Chill on touch.nil5 Mana Mana3 secondsQuestNoneSkeleton at Wendigo Lair (1x Raw Meat)
Curse HexInflicts Curse on touch.nil5 Mana Mana3 secondsQuestNoneBloody Business
Doom HexInflicts Doom on touch.nil5 Mana Mana3 seconds150 Headmaster Raul Salaberry
Haunt HexInflicts Haunted on touch.nil5 Mana Mana3 seconds150 Robyn Garnet, Alchemist
Scorch HexInflicts Scorched on touch.nil5 Mana Mana3 seconds150 The 9th Watcher

Cosmetic Skills

These are purely cosmetic skills which have no gameplay effects.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Blade PuppyA lich's best friend!nilnil5 secondsNonePlague Doctor
Cutthroat Pearlbird PetMenace of the Chersonesenilnil5 secondsNoneBlack Pearlbird Egg
Daughter MedyseAww, she has your eyes! Or at least, one of your kidneys!nilnil5 secondsQuestNoneInjected with Medyse egg
FireworksCosmetic Ability: Shoots fireworks.nilnil5 secondsStarterNoneEarly purchase bonus
Golden WatcherA lich's little spy...nilnil5 secondsQuestNoneLight Mender
House HippoPlump cutenessnilnil5 secondsStarterNoneReward for purchasing The Three Brothers
Kid CalygreyLooks like little Timothy is a big fan of yours!nilnil5 secondsQuestNoneCalygrey Colosseum
Mini ManticoreIt's a pet, but still a venomous onenilnil5 secondsQuestNoneManticore Egg
Pet Crescent SharkCosmetic Ability: Summon a pet sharknilnil5 secondsQuestNonePet Shark Puzzle
Pet PearlbirdCosmetic ability: Summon a pet Pearlbirdnilnil5 secondsStarterNoneEarly purchase bonus
Severed ObsidianUnfortunately no heating missilesnilnil5 secondsQuestNoneNew Sirocco Mines
Summon VeaberDo not feed him meatnilnil5 secondsStarterNoneThe Soroboreans The Soroboreans DLC Bonus

Troglodyte Skills

These skills can only be used by Troglodyte Players.

ImageNameDescriptionRequiredConsumesCooldownTierCostAcquisition
Gargnil1 Thick Oil10 Stamina Stamina
1 Thick Oil
6 seconds1Nonenil
Grognilnil25 Mana Mana300 seconds1Nonenil
Gurgnilnil15 Mana Mana240 seconds1Nonenil

See Also

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