Abrassar | |
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Location Details | |
Type |
Region |
Build Name |
Abrassar
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Image | |
Abrassar is a Region in Outward which houses the city of Levant, home of the Heroic Kingdom faction. The temperature in the region is oppressively hot in the daytime and bitter cold at night, making it difficult to traverse.
Description[]
“ | Blazing desert with freezing nights, with giant insects lurking in hives and ruins. | „ |
“ | Long ago, Abrassar Desert was a lush and fertile plains, populated by a few prosperous tribes. When the Scourge struck Aurai, the region was subjected to immense earthquakes that diverted the main river. Worse still, Scourge Beasts swarmed the region, including one massive creature that many called "The Devourer". Faced with a rapidly drying land and an immense monster laying siege to their fortresses and town, the old tribes abandoned Abrassar to make their homes elsewhere. It would be nearly 70 years after the Scourge before Simeon and Calixa led an army into the sands to kill the creature. In the intervening years, the desert has become home to many vicious insects and has developed an unbearably hot climate. And now that the region is safe for human travel again, bandits roam the sand looking for travelers loaded with shiny trinkets from the city of Levant. |
„ |
~ Aegix Drakan (Writer, Nine Dots) |
The exterior of Abrassar is a mountainous desert region, where the environment is as much of a challenge as the enemies. Players are advised to manage their Temperature closely while traveling through the desert.
Travel[]
Abrassar connects to Enmerkar Forest to the south-west, and to the west.
- Enmerkar Forest: Costs 4 rations and takes 3 days.
Locations[]
The following is a list of locations which can be accessed from Abrassar outdoors.
Major Locations[]
- Levant (City)
- Ancient Hive (marked as Colossal Hive)
- Electric Lab (marked as Fort)
- Ruins of Old Levant
- Sand Rose Cave
- Stone Titan Caves
- The Walled Garden
- The Slide
- Undercity Passage
Minor Locations[]
Minor locations are part of Abrassar Misc. Dungeons, and will show this name on loading screens.
- Cabal of Wind Outpost (marked as Cabal of Wind Tower)
- Corsairs' Headquarters (marked as Vigil Pylon)
- Dock's Storage (marked as Abandoned Docks)
- Immaculate's Camp
- Hive Prison
- Parched Shipwrecks / Captain's Cabin
- River's End
- Ruined Outpost (marked as Ancient Ruins)
Weather[]
Daytime: +40 (Very Hot / Hottest). Nighttime: -20 (Cold). Abrassar does not have dynamic seasons.
- Trees and Water Sources are sparse in Abrassar, so it is recommended to come well prepared to deal with the weather.
- It does not rain in Abrassar, unlike all other regions.
Nomad's Oasis[]
The Nomad's Oasis is a caravan stop in the Abrassar Desert just north of the path to the Enmerkar Forest. Here players can find Cactus Fruit plants, Mana Stone Veins, and clean water.
NPCs[]
The following NPCs can be found in Abrassar exterior:
- Soroborean Caravanner can be found in a few locations around Abrassar
- Sand Corsair Guard can be found in front of the Ruins of Old Levant, up until the player's third faction quest
Enemies[]
The following enemies can be found in Abrassar exterior:
Common:
Uncommon:
- Ash Giant Priest
- Beast Golem
- Fire Beetle
- Burning Man
- Sword Golem
- Hive Lord
- Ice Witch
- Illuminator Horror
- Immaculate (ambush scenario only)
- Jewelbird
- Manticore
- Rock Mantis
- Desert Archer
- Obsidian Elemental
- Shell Horror
Unique / Quest:
- Guardian of the Compass (at The Walled Garden, exterior location)
- Luke the Pearlescent (in Ruins of Old Levant, exterior location)
Ambush Scenarios[]
Chance | Enemies |
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40% | 2x Crescent Shark |
40% | 1x Desert Bandit, 1x Desert Lieutenant |
20% | 1x Assassin Bug |
Loot[]
The following loot can be found in Abrassar exterior:
Loot Containers:
- 6x Chest
- 4x Junk Pile
- 8x Ornate Chest
- 20x Supply Cache
Gatherables:
- 3x Ammolite Vein
- 66x Cactus
- 2x Crabeye
- 6x Fishing Spot (Beach)
- 6x Gaberries
- 2x Greasy Fern
- 17x Iron Vein
- 2x Krimp
- 2x Mana Stone Vein
- 7x Oil Node
- 6x Palladium Vein
- 5x Rich Iron Vein
- 28x Salt Crystal
- 2x Smoke Root
Defeat Scenarios[]
Scenario | Time Progression | Respawn Locations |
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Awaken in a garden | 4-6 hours | Abrassar |
Awaken in Old Levant | 26-49 hours | Abrassar |
Captured by Sand Corsair bandits | 6-12 hours | Sand Rose Cave |
Defeated by Insects | 3-6 hours | Abrassar, Ancient Hive, The Slide, Enmerkar Forest or Forest Hives |
Dragged into Hive Prison | 6-12 hours | Hive Prison |
Nursed to health at the Levant house | 9-13 days | Levant |
Nursed to health at the Levant Inn | 9-13 days | Levant |
Passed out cold | 4-12 hours | same location as defeat, or exterior region |
Rescued by Levant mercenaries | 49-95 hours | Levant |
Robbed by bandits | 4-6 hours | Undercity Passage |
Saved by Ancestral Ghosts | 25-47 hours | Chersonese, Hallowed Marsh, Abrassar or Enmerkar Forest |
Saved by Friendly Immaculate | 8-12 hours | Immaculate's Camp |
Saved by Gep | 23-73 hours | Chersonese, Hallowed Marsh, Abrassar, Enmerkar Forest, Antique Plateau or Caldera |
Saved by stranger at Slums | 6-12 hours | Levant |
Saved by stranger with ambraine | 8-10 hours | Old Sirocco |
Stumbled into the Oasis | 25-47 hours | Abrassar |