Build:OP Chakram Hex

Buff & Debuff
Damage Boost Buffs

Other Buffs

Additional Buff From Faction And Building

Debuff On Enemy

Equipment
Offhand Equipment

Lightning Damage Bonus Build Equipment Total Lightning Damage Bonus = 75% (Buff) + 70% (Equipment) = 145% (1.45) Damage Per Normal Hit (Weapon's Lightning Damage) = 35 * (1 + 1.45) = 85.75 Damage Per Normal Hit (Greater Lightning Imbue's Lightning Damage) = [(35 * (1.1 - 1)) + 15] * (1 + 1.45) = 45.325 Total Damage Per Normal Hit = 131.075 Example : Damage On Elite Crimson Avatar Per Normal Hit (-70% Lightning Damage Resistance After Debuffed With Elemental Vulnerability & Doomed) = 131.075 * [1 - (- 0.7)] = 222.8275

Decay Damage Bonus Build Equipment Total Decay Damage Bonus = 90% (Buff) + 58% (Equipment) = 148% (1.48) Damage Per Normal Hit (Weapon's Decay Damage) = 55 * (1 + 1.48) = 136.4 Damage Per Normal Hit (Greater Decay Imbue's Decay Damage) = [(55 * (1.2 - 1)) + 15] * (1 + 1.48) = 64.48 Total Damage Per Normal Hit = 200.88 Example : Damage On Light Mender Per Normal Hit (-70% Decay Damage Resistance After Debuffed With Elemental Vulnerability & Curse) = 200.88 * [1 - (- 0.7)] = 341.496

Ethereal Damage Bonus Build Equipment Total Ethereal Damage Bonus = 75% (Buff) + 50% (Equipment) = 125% (1.25) Damage Per Normal Hit (Weapon's Ethereal Damage) = 28 * (1 + 1.25) = 63 Damage Per Normal Hit (Greater Ethereal Imbue's Ethereal Damage) = [(28 * (1.1 - 1)) + 15] * (1 + 1.25) = 40.05 Total Damage Per Normal Hit = 103.05 Example : Damage On Immaculate (Ascendant) Per Normal Hit (-100% Ethereal Damage Resistance After Debuffed With Elemental Vulnerability & Haunted) = 103.05 * [1 - (- 1)] = 207

Frost Damage Bonus Build Equipment Total Frost Damage Bonus = 90% (Buff) + 70% (Equipment) = 160% (1.6) Total Physical Damage Bonus = 50% (Buff) + (- 15%) (Equipment) = 35% (0.35) Damage Per Normal Hit (Weapon's Frost Damage) = 19 * (1 + 1.6) = <font color="Sky blue">49.4 Damage Per Normal Hit (Greater Frost Imbue's Frost Damage) = [(38 * (1.1 - 1)) + 15] * (1 + 1.6) = <font color="Sky blue">48.88 Damage Per Normal Hit (Weapon's Physical Damage) = 19 * (1 + 0.35) = <font color="Gray">25.65 Total Damage Per Normal Hit = <font color="Sky blue">98.28 Frost + <font color="Gray">25.65 Physical Example : Damage On Elite Torcrab Per Normal Hit (-90% Frost & 45% Physical Damage Resistance After Debuffed With Elemental Vulnerability, Chill & Pain) = 98.28 * [1 - (- 0.9)] + 25.65 * (1 - 0.45) = <font color="Sky blue">186.732 Frost + <font color="Gray">14.1075 Physical

<font color="Red">Fire Damage Bonus Build Equipment Total Fire Damage Bonus = 105% (Buff) + 55% (Equipment) = 160% (1.6) Total Physical Damage Bonus = 50% (Buff) + 15% (Equipment) = 65% (0.65) Damage Per Normal Hit (Weapon's Fire Damage) = 20 * (1 + 1.6) = <font color="Red">52 Damage Per Normal Hit (Greater Fire Imbue's Fire Damage) = [(42 * (1.1 - 1)) + 12] * (1 + 1.6) = <font color="Red">42.12 Damage Per Normal Hit (Weapon's Physical Damage) = 22 * (1 + 0.65) = <font color="Gray">36.3 Total Damage Per Normal Hit = <font color="Red">94.12 Fire + <font color="Gray">36.3 Physical Example : Damage On Elite Boozu Per Normal Hit (-90% Fire & 10% Physical Damage Resistance After Debuffed With Elemental Vulnerability, Scorched & Pain) = 94.12 * [1 - (- 0.9)] + 36.3 * (1 - 0.1) = <font color="Red">178.828 Fire + <font color="Gray">32.67 Physical

<font color="Gray">Physical Damage Bonus Build Equipment Total Physical Damage Bonus = 50% (Buff) + 40% (Equipment) = 90% (0.9) Total Elemental Damage Bonus = 75% (Basic Buff) = 75% (0.75) Damage Per Normal Hit (Weapon's Physical Damage) = 59.4 * (1 + 0.9) = <font color="Gray">112.86 Damage Per Normal Hit (Greater Frost Imbue's Frost Damage) = [(59.4 * (1.1 - 1)) + 15] * (1 + 0.75) = <font color="Sky blue">36.645 Total Damage Per Normal Hit = <font color="Gray">112.86 Physical + <font color="Sky Blue">36.645 Frost Damage Per Chakram Arc (5.4 Sec CD) = 60 * 1.5 * (1 + 0.9) = <font color="Gray">171 Damage Per Chakram Pierce (2.7 Sec CD) = 60 * (1 + 0.9) * 2 Hit = <font color="Gray">228 Damage Per Puncture (4.5 Sec CD) = 59.4 * 2 * (1 + 0.9) Physical + 36.645 Frost = <font color="Gray">225.72 Physical + <font color="Sky Blue">36.645 Frost Example 1 : Damage On Ash Giant Highmonk Per Normal Hit (-15% Physical & -90% Frost Damage Resistance After Debuffed With Elemental Vulnerability, Chill & Pain) = 112.86 * [1 - (- 0.15)] + 36.645 * [1 - (- 0.9)] = <font color="Gray">129.789 Physical + <font color="Sky Blue">69.6255 Frost Example 2 : Damage On Ash Giant Highmonk Per Chakram Arc (-15% Physical Damage Resistance After Debuffed With Pain) = 171 * [1 - (- 0.15)] = <font color="Gray">196.65 Physical Example 3 : Damage On Ash Giant Highmonk Per Chakram Pierce (-15% Physical Damage Resistance After Debuffed With Pain) = 228 * [1 - (- 0.15)] = <font color="Gray">262.2 Physical Example 4 : Damage On Ash Giant Highmonk Per Punture (-15% Physical & -90% Frost Damage Resistance After Debuffed With Elemental Vulnerability, Chill & Pain) = 225.72 * [1 - (- 0.15)] Physical + 36.645 * (1 + 0.9) Frost = <font color="Gray">259.578 Physical + <font color="Sky Blue">69.6255 Frost Tips : You Can Spam The Low Cool Down Skills Instead Of Just Doing Normal Attack

Multi Elemental Damage Bonus Build Equipment Total Frost Damage Bonus = 90% (Buff) + 10% (Equipment) = 100% (1.0) Total Decay Damage Bonus = 90% (Buff) + 25% (Equipment) = 115% (1.15) Total Lightning Damage Bonus = 75% (Buff) + 35% (Equipment) = 110% (1.1) Total Ethereal Damage Bonus = 75% (Buff) + 10% (Equipment) = 85% (0.85) Total Fire Damage Bonus(With Immolate) = 105% (Buff) + 40% (Equipment) = 145% (1.45) Total Physical Damage Bonus = 50% (Buff) + 15% (Equipment) = 65% (0.65) Torment's Frost Damage = 20 * (1 + 1) = <font color="Sky Blue">40 Torment's Decay Damage = 20 * (1 + 1.15) = <font color="Green">43 Torment's Lightning Damage = 20 * (1 + 1.1) = <font color="Yellow">42 Torment's Ethereal Damage(With Haunted + Pain) = (20+10) * (1 + 0.85) = <font color="Purple">55.5 Torment's Fire Damage = 20 * (1 + 1.45) = <font color="Red">49 Total Damage Possible Per Torment = 229.5 Mix Elemental Damage Example : Damage On Calixa (Ascendant) Per Torment (-50% All Element Damage Resistance After Debuffed With Elemental Vulnerability & Rainbow Hex) = 229.5 * [1 - (-0.5)] = 344.25 Mix Elemental Damage Rupture's Frost Damage = 50 * (1 + 1) = <font color="Sky Blue">100 Rupture's Decay Damage = 50 * (1 + 1.15) = <font color="Green">107.5 Rupture's Lightning Damage = 50 * (1 + 1.1) = <font color="Yellow">105 Rupture's Ethereal Damage = 50 * (1 + 0.85) = <font color="Purple">92.5 Rupture's Fire Damage = 50 * (1 + 1.45) = <font color="Red">122.5 Rupture's Physical Damage = [50 * (1 + 0.65)] - 3 = <font color="Gray">79.5 Total Damage Possible Per Rupture = 527.5 Mix Elemental Damage + <font color="Gray">79.5 Physical Damage Example : Damage On Calixa (Ascendant) Per Rupture (-25% All Element Damage Resistance After Debuffed With Elemental Vulnerability, The Damage Is Applied After The Rainbow Hex & Pain Debuff Removed, Do Not Get The Benefit Of Their Extra Damage) = 527.5 * [1 - (-0.25)] + 79.5 * (1 - 0.65) = 659.375 Mix Elemental Damage + <font color="Gray">27.825 Physical Damage Tips : Torment With +40% Cooldown Reduction Are More Efficient Than The Rupture When Dealing With A Single Enemy Without Have To Re-Apply The Rainbow Hex"s Debuff Again, And Rupture Is Great At Dealing A Group Of Enemies

Video Demonstration
【OUTWARD】Elite Crimson Avatar X OP Chakram Hex build (Melee Style) 【OUTWARD】Elite Sublime Shell X OP Chakram Hex build (Naked) 【OUTWARD】Calixa (Ascendant) X OP Chakram Hex build