Build:Bewitching Bowman

Full Build Details
Backstory Her entire life she has been treated like an outcast. Shunned because of her natural inclination towards the darker side of magic. As such she has spent her life wandering the countryside. Hunting for food and earning some coin brewing potions for farmers and adventurers alike. She has never broken a law, and people are often happy to see her. She has helped many with her healing balms and even rid a few communities of bandits. Never the less, she never fit in well with settled communities. One day she was wandering through the swamps near Monsoon, when she stumbled upon an unconcious man in shining armor. She set up camp, put him in a safe tent and tended his wounds. As soon as he woke up, he tried getting up. Talking about a holy mission he had to complete before the day was done. She was intregued by this man and his holy mission. So she assured him that his mission would be done. Took up her bow and before evening fell, she returned. Covered in blood and trophy in hand. After that day they have found in eachother, a partner they can trust, with whom they can survive any adventure. They rarely go on adventures without one another and over the years, have learned to work in perfect unison.

Gear This is a late game build that requires quite a bit of farming to put together. You can just play as a regular hex mage with a bow. Or even just an archer. Untill you get the proper equipment together. The Tenebrous set set is decent enough on its own. But with the proper enchantments it can give you a whopping 27% movement speed bonus. Which makes it easy to keep your distance. The only thing you won't have a lot of, is stemina cost reduction. So stemina regeneration items are a must.
 * Tenebrous Armor: Chaos and Creativity
 * Tenebrous Helm: Order of Discipline
 * Tenebrous Boots: Speed and Efficiency
 * Astral Bow: Snow

Co-op This build was designed specifically to work together with my Enlightenment Philosopher build. Together they apply almost all hexes without having to use Jinx. The Philosopher keeps enemies locked down while you unleash the full might of your spells and arrows.

Jinx A special note on 'Jinx', the reason I prefer to apply my hexes in other ways, is that 'Jinx' randomly applies a buff, which means there is an increasing change of applying a hex that is already on the enemy. Which means you will spend a lot of time spending time and mana doing nothing. By using weapon buildup and elemental arrows, you are guarenteed to apply the hexes every time. And it costs you nothing!

Alternative Build If you are willing to give up Rupture, or aren't willing to rely on the application of hexes to do your damage and instead want to focus more on the archery than on the spellcasting. You might consider taking 'Blood Sigil'. Combining this with 'Conjure' gives you a blood turret that automatically attacks your enemies and does decay damage. You could also replace the 'Cabal Hermit' with 'The Speedster' to drive down your cooldowns and spam 'Torment' and 'Sniper Shot' more often. This would have you occasionally dip into melee range to build up your charges. Preferably with a long weapon. Or you could even go for the 'Mercenary' or 'Rogue' to give you that sweet, sweet mobility!

Combos
The main idea of this build is to apply hexes using your elemental arrows (Haunted), bow buildup (Scorched and Cursed, applied after three hits) and the skills and buildup of your co-op partner, the Enlightenment Philosopher. After these hexes are applied, you use a cycle of 'Sniper Shot', auto attacks and 'Torment' untill you feel a Rupture will be enough to evaporate your enemy.