Cabal of Wind Temple

The  is a marked location in south-western Enmerkar Forest. The curiously shaped temple sits atop a tall mountain, so it stands out from almost anywhere in the forest.

Entrances
The main entrance to the temple is on the southern side, and is guarded by an aggressive Immaculate. There is a rope which players can climb down to enter the dungeon.

There is another entrance found at the back of the temple as well, and there is a path leading to it from the north, near the central lake of Enmerkar. This is where the Thrice-Wrought Halberd is located, and can also be accessed by running around the temple's exterior. However, a golden barrier blocks the path until the player clears the dungeon.

Blast Mechanism
This temple has a weapons system located in the center room in the lower level. If the player uses the lever in the top level close to the entrance, anything in the center room will die. The room also has several gates which the player can open and close. These can be used by luring the enemies into the room, trapping them with the gates, and then running back to the lever to instantly kill them.

Quest Involvement
This is one of the locations visited by the player during the Blue Chamber Collective's quest Whispering Bones. The player is tasked with killing the Green Shell Horror and to bring back proof. The Green Shell Horror can be found immediately after entering the temple behind a gate that can be opened with a lever.

Enemies

 * 1x Immaculate (outside, guarding the entrance)
 * 5x Shell Horror
 * 6x Illuminator Horror
 * 1x Green Shell Horror (during Whispering Bones)

Unknown Arena
This location contains an end-game boss fight known as an Unknown Arena. See this article for more details.

Loot
Artifacts:
 * 1x Thrice-Wrought Halberd

Loot Containers:
 * 1x Ornate Chest - requires clearing the dungeon of all Scourge beasts
 * 3x Chest
 * 3x Junk Pile
 * 1x Worker's Corpse
 * 1x Knight's Corpse