Build:Ethereal Moralist

Full Build Details
Q1: What do you mean by 'constantly crash all arena bosses to the ground'?

A: This Ethereal Moralist is built around Chakram Arc, the second highest impact skill in the game (x4 impact multiplier).You will ''instantly annihilate no less than half of All Bosses' stability bar and force them into 'stagger period'. Then immediately use Runic Blade w/ Infuse Mana to attack 2~3 times to knock bosses down and repeat.'' Bosses with clumsy 'falling-down' animation, notably Elite Crimson Avatar, wont even have the chance to move. In previous test, this fight lasted 1m14s, not too fast but way more safe and sound~

For bosses with 'unexpected leap back falling down' animations, see the following Boss Guide.

Q2: I know Impact, why not Hammer build then?

A: With full buffs and 75% CD reduction, Chakram Arc is able to deal around 320 AOE impact every 3s. Hammer build cant even scratch the surface.

Q3: I am super confused about your Quickslots.

A: Sorry about that. This build only needs 2 skills actually: Chakram Arc and Probe.

Equip Chimera Pistol w/ Shatter Bullet before any 1v1 boss fights then switch to Tsar Chakram. You dont need to put on any rune magic because all arena fights will end before Runic Blade expiration, just cast it manually before entering the ring.

Q4: Why Runic Blade and Gold-Lich Mask?

A: Lots of strong bosses are vulnerable to ethereal dmg and few have high resistance to it, also has good synergy with Infuse Mana.

You need Gold-Lich Mask and Gaberry Wine to lower mana cost.

Guides:
1.Breakthrough

Shamanic Resonance (Any) -- Philosopher (Fire Affinity) -- Daredevil (Blitz)

2.Factions

Sorobor Academy is mandatory. 10% additional CD reduction to push the limit to 75%, (almost the threshold to refresh the skill immediately after casting animation)

3.Mana

In my tests, I invested 1 point only. You can increase the number but make sure you have enough stamina to keep suppressing bosses.

4.Statistic

You need the following almost in every boss fight:

75% CD reduction: 40% Alertness + 10% Shadow Kazite Light Armor + 5% Tenebrous Boots + 10% Energizing Potion + 10% Logistics Expert

-55% Mana Cost : 25% Gold-Lich Mask + 20% Gaberry Wine + 10% Tenebrous Boots

Arena Bosses:
Preface: The following guide is base on this very build ONLY, I know there're easier ways to deal with bosses like grenades or 100% resistance equipment

Follow my formula is highly recommended, since all 1v1 Boss can be constantly pinned point to the ground, dont be greedy.

Or, if you need more challenging experience, just play as you like.

Rating: 1 to 5 weak to strong

Abbr: Chakram Arc (CA)/ Knocked Down (KD)/ Attack (ATK) / N (Normal Attack)/ S(Special Attack)

PS: when I say 'Corner the boss', I mean force the boss to stay near edge to squeeze their backwards space and control its fall-down position.

Because some unfriendly bosses, for instance Elite Beast Golem, will have 'long-distance-leap' when knocked down, making you have hard time to reach them.

PPS: Not every boss needs to be Confused, otherwise yll instantly knock them down and lose the attack opportunities during stagger period.

---Spoiler Alert---

1.Caldera

i.Elite Crimson Avatar(R1): Very easy to suppress, 1 CA+5N，repeat when it gets up

ii.Grandmother (R3): 1CA+1N+1S, dont stay in one place for too long. Mage first.

iii.Elite Torcrab (R2): Corner it, 1CA + 2N, dont ATK when its still in 'Getting Up' animation, wait like 0.5s and repeat. Lower yr Alertness level to 3 can help you measure the time.

iv.Elite Gargoyles(R1): For the Warrior 2CA+5N+1S, 1CA+6N for the rest.

2.Chersonese

i.Troglodyte Queen(R1): 1CA+3N+1S.

ii.Brand Squire(R2): 1CA+2N, 1N+1S when KD

iii.Elite Mantis Shrimp(R1): 2CA+2N, 2N when KD

3.Hallowed Marsh

i.Ash Giant Highmonk(R2): Stay right next to him to avoid floating mines, 1CA+3N+1S then press block( Giants will attack when getting up)

ii.Elite Ash Giants(R3): Ring of Fire and CA, pin point them to the ground and burn them to the oblivion...

iii.Elite Alpha Tuanosaur(R4): R4 for its epic hitbox, super defensive modeling.Corner it, Confusion + 1CA + 2N, dont ATK when KD.

4.Enmerkar Forest

i.Light Mender and Plague Doctor(R3): Jade first, 1CA+2N. If they are really trouble for you, simply put on Entomber Set + boons + Resistance Potion to achieve 100% lightning and decay resistance.

ii.Elite Burning Man(R3): Confusion + 2CA + 3N.

iii.Immaculate (R2): 1CA+1N, 1N when KD.

5.Abrassar

i.Elite Crescent Sharks(R5): Drat.. Ring of Fire and CA, pin point them to the ground and burn them to the oblivion..Mana Ward before Ring of Fire...

ii.Calixa (R3): Corner her, 1CA+3N (Sometimes 1CA+2N), 1~2N when KD.

iii.Elite Beast Golem(R2):Dont Enrage and Impact Up, 1CA+2N, dont ATK when KD.

6.Antique Plateau

i.Immaculate's Bird(R1): Play as you like...

ii.Elite Sublime Shell(R2): Confusion + 1CA + 2N. Chakram Dance when it slams ground.

iii.Elite Boozu(R2): 1CA+2N, 1N+1S when KD.