Defeat Scenarios/Abrassar

These defeat scenarios can only occur in the Abrassar desert.

Mercenary Company comes to your aid
"It is pure luck that brings a mercenary company to your aid. To your relief, his band brings you back safely to the gates of Levant, free of charge. They then go off merrily to the inn, clearly going to brag to the serving girls about how they saved your life and didn't even ask for payment..."


 * Time passed: 1-2 days
 * Player awakens just inside the main gate of Levant. Player backpack will be on the ground very near to them by the wall.
 * Player health, stamina, and mana will all be very low. Confusion may be applied.

Beaten and Bloody, but Alive
"It is hours before you regain consciousness. You are beaten and bloody, but alive. You will wear these scars for some time... You curse your recklessness and vow to be more prepared for danger in the future."


 * Time Passed 0-2 days.
 * Player awakens with very low health, stamina, and mana; plus, the Confusion, Pain, and Very Thirsty statuses.
 * Seems to happen with higher frequency if the player is defeated by enemies in just a few hits, or have lots of burnt health/stamina/mana at the time of defeat.

Cyrene Mistakes You For Dead
"You open your eyes, and can tell by the stench that you've been thrown onto a pile of corpses. It seems that Cyrene mistook you for dead."


 * Time passed: ???
 * This scenario specifically triggers if the player is defeated by Cyrene in a certain late-game fight in the Heroic Kingdom questline, during Heroic Peacemaker.
 * Player awakens near the entrance to the Levant Slums.

Injured during Raid against the Prince
"The bustle of the Levantine Palace rouses you. From the chatter around you, you can guess that the raid against the Prince was successful, despite your injury. An Aide informs you that the Queen wishes to reward your service. You should speak to her once you've recovered."


 * Occurs exclusively during the final step of Blood Under The Sun, if the player is defeated before speaking to Cyrene and Prince Pietro.
 * The player will awake on the second floor of the Grand Inn in Levant, with their needs fully restored.
 * NOTE: The text in this scenario is misleading. Cyrene and Pietro must be spoken to at the bottom of Undercity Passage before Calixa will give the player their rewards.

Sand Rose Cave
"Desert Bandits pounce on you and tie you up in a sack, before dragging you across the sand dunes. You pass out from the heat and lack of air more than once.

You wake up deep underground, at a bandit's camp in an old crumbling mine. No doubt they intend to use you as slave labor. You cut the ropes that bind you on a nearby rock and prepare to make your escape."


 * Time passed: ???
 * This scenario triggers if the player is defeated in or near Sand Rose Cave.
 * Player awakens inside Sand Rose Cave, near some various items.
 * The player's backpack will also be indoors, inside the "wall" that separates the main area from the entrance; the player should proceed with caution so that they do not accidentally exit a one-way drop before retrieving it.