Build:Endgame Tank

Full Build Details
The Build was inspired by "The Highlander" and functions in a very similar way. Its mainly an improved endgame Tank that provides more beneficial stats than "The Highlander" with keeping the same benefits of beeing immortal to every type of damage (except Bleeding and Fall Damage). Furthermore I included a list of every endgame bossfight and which weapon achieves the best dps with providing the second best alternative for reference. NOTE: You will join the Holy Mission, but we use the Crimson Plate Boots, so you have to get them from another character - Lantern of Souls is NOT needed.

Like i said; the build is very similar to the Highlander in everything but equipment..so whats the point for the hustle of needing a previous character just to get the Crimson Plate Boots? Heres a quick overview of the benefits.


 * +55% Mana Cost Reduction instead of +10%
 * 100 Physical Resistance instead of 98
 * 68 Impact Resistance instead of 41
 * +15% Frost Damage

You also enjoy:


 * 100 Resistance for every Element (except Frost)
 * +34% Stamina Cost Reduction (if sleeping in an Inn or Luxury Tent)

Skills
Rune Sage:
 * Rune: Dez,
 * Rune: Egoth
 * Rune: Shim
 * Well of Mana
 * Arcane Syntax
 * Runic Prefix

Warrior Monk:


 * Focus
 * Brace
 * Slow Metabolism
 * Steadfast Ascetic
 * Master of Motion
 * Counterstrike

Cabal Hermit:


 * Reveal Soul
 * Weather Tolerance
 * Shamanic Resonance

Kazite Spellblade:


 * Steady Arm
 * Fitness

Mercenary:


 * Armor Training

Philosopher:


 * Sigil of Fire
 * Mana Ward

Wild Hunter:


 * Enrage

Holy Mission:


 * Infuse Light
 * Acceptance
 * Purified
 * Divine Assistance
 * Sanctified Protection

Other Skills:


 * Possessed
 * Cool
 * Warm
 * Blessed
 * Mist
 * Execution
 * Pommel Counter
 * Spark

Equipment
You mainly want to match your elemental damage to the weakness of your enemies. If the enemy does not have any weakness/ restistance then you should stick with frost, since you have an extra 15% dmg modifier.


 * an alternative for Kelvin's Greataxe is the Skycrown Mace. It provides roughly 75% of the dps while having slightly more impact. Note: you will loose Execution which is a great dmg skill!

Before a Fight
This is the combo that makes you invulnerable to everything except Frost, bleeding and fall damage. Steps 3 to 7 are not necessary for every bossfight so just cast them when needed.

Boss Guide
For this section i wanted to give some rough numbers for the "best" weapons for every endgame boss (Unknown Arena). This selection does not include extra Debuffs like Pain, Elemental Vulnerability (can easily be applied with the Chimera Pistol at the start of every fight), etc. Also attack patterns were not taken into account - only the damage of a weapon + imbue + attack speed.

Kelvin's Greataxe can always be replaced by Skycrown Mace

The exact formula i used is:

{PhysDmg x PhysDmgMod x (1- PhysRes) + EleDmg x EleDmgMod x (1- EleRes)}+{[(PhysDmg+EleDmg) x ImbueY + ImbueZ] x EleDmgMod x (1-EleRes)} x AttackSpeed = "DPS"

note: See Damage for the full damage formula, and Attack Speed for attacks-per-second.

Troglodyte Queen


 * Best weapon: Starchild Claymore (Infuse Light) DPS: 108,6
 * Alternative: Kelvin's Greataxe (Infuse Light) DPS: 94,8

Brand Squire


 * Best weapon: Worldedge Greataxe (Dark Varnish) DPS: 100,8
 * Alternative: Pathfinder Claymore (Dark Varnish) DPS: 80,2

Elite Mantis Shrimp


 * Best weapon: Kelvin's Greataxe (Ice Varnish)    DPS: 116,2
 * Alternative: Tsar Greataxe (Ice Varnish)    DPS: 70,1

Ash Giant Highmonk


 * Best weapon: Kelvin's Greataxe (Ice Varnish)  DPS: 135
 * Alternative: Tsar Greataxe (Ice Varnish)  DPS: 111,1

Elite Ash Giants


 * Best weapon: Sunfall Axe (Fire Varnish + Immolate) DPS: 109,3
 * Alternative: Thermal Claymore (Fire Varnish + Immolate)  DPS: 79,9

Elite Alpha Tuanosaur


 * Best weapon: Kelvin's Greataxe (Ice Varnish)  DPS: 118,1
 * Alternative: Tsar Greataxe (Ice Varnish)  DPS: 74,2

Elite Crescent Sharks


 * Best weapon: Kelvin's Greataxe (Ice Varnish)  DPS: 100,6
 * Alternative: Tsar Greataxe (Infuse Light) DPS:88,4

Calixa (Ascendant)


 * Best weapon: Kelvin's Greataxe (Ice Varnish) DPS: 85,5
 * Alternative: Great Runic Blade (Ice Varnish) DPS: 78,1

Elite Beast Golem


 * Best weapon: Kelvin's Greataxe (Spiritual Varnish) DPS: 123,2
 * Alternative: Great Runic Blade (Spiritual Varnish) DPS: 105,4

Light Mender


 * Best weapon: Kelvin's Greataxe (Dark Varnish) DPSL: 106,2
 * Alternative: Worldedge Greataxe (Dark Varnish) DPS: 105,6

Plague Doctor


 * Best weapon: Starchild Claymore (Infuse Light) DPS: 97,9
 * Alternative: Kelvin's Greataxe (Infuse Light) DPS: 96,8

Elite Burning Man


 * Best weapon: Kelvin's Greataxe (Ice Varnish DPS: 138.8
 * Alternative: Tsar Greataxe (Ice Varnish) DPS: 119,2

Immaculate (Ascendant)


 * Best weapon: Great Runic Blade (Spiritual Varnish) DPS: 113
 * Alternative: Starchild Claymore (Spiritual Varnish) DPS: 99,7

Closing Word
Thanks for reading through this build. Due to Corona i have a lot more time to "waste" with making stuff like this - i really enjoyed doing it and hope that it could help somebody finding the right setup to tackle the game. Its the "best" way in my opinion, but personal preference differs ofcourse. I really hope that i didnt forget, or miscalculated something :)

~ lemmino