Build:The Runeknight

Stats
When you are using the equipment above, have the Runic Protection on, have aquired the Alchemical Experiment and Kirouac's Breakthrough passives, and are running the Discipline, Warm, Mist, Blessed, Cool and Possessed boons. You will have the following stats:


 *  Protection:  12
 *  Damage risist:  82%, 50% , 50% , 50% , 50% , 50%
 *  Impact resist:  47%
 *  Damage bonus:  125%, 55% , 55% , 50% , 45% , 45%
 *  Mana Cost:  -25%
 *  Stamina Cost:  -5.5%
 *  Movement Speed:  +9%

Depending on your playstyle, you can get some more buffs. I personally like taking Brawns to increase my physical damage, as I only use the Rune Magic for the utility of Runic Protection, Runic Heal and Runic Lantern. This will give you another 25% physical damage for a total of 150%. Once you get Brawns, you are much better off bringing the Tsar Axe/Tsar Sword instead of the Mace of Seasons. As the elemental damage of Dispersion will be reduced by 40%. So you lose the flexability of having that option.

There is gear that will allow you to get even higher physical damage, but it's not worth the loss in survivability in my opinion. Depending on how much mana you get from a layline (I prefer as little as possible) and how much you tend to use heal in combat, you might want to wear a heavier helm for combat, to make you even tankier.

Late game
When I say this is a late game build, I mean it. As the Fechtbuch enchantment, Dispersion/Scalp Collector/The Technique and Brawns all require advanced buildings in New Sirocco. And to get all of these things, you need a friend with the right building aswell. Personally I used some split screen trading to get the gear and most skills, right at the start of the game. So I could do an entire playthrough. And use this build to farm bosses and help out my friends whenever they need it.

It is however, one of the strongest melee builds out there. You are increadibly tanky while doing rediculous amounts of physical damage.

Alternative Gear
This set of armor gives you the ability of casting spells, being fairly fast for a heavy knight and further increasing your physical damage. Without losing much defensive stats. You could always just go for the heaviest sets in the game such as White Kintsugi Set, Tsar Set or Candle Plate Set. This will make you even tankier than you already are, but will make you slow and unwieldy. Or you could go for some extra physical damage with the Slayer's Set. But honestly the slightly increased damage isn't worth the hit in survivability.

While the Mace of Seasons has roughly the same physical damage output as the Tsar weapons due to its higher attack speed, and it gives you the ability to deal good damage with Dispersion and Imbues. It does not allow you any way of afflicting Pain. Which means a significant drop in physical damage. You can chose to forego the buffs from Master of Motion and take Perfect Strike. But if you want to focus entirely on physical damage you can bring either a Tsar Sword or Tsar Axe. Both of which allow you to inflict Pain through their weapons specific skills.