Build:Blood Priest

Full Build Detail
Overview:

 Toughness:  ►▰▰▰▰ [4/10]  Magic Damage:  ►▰▰▰▰▰▰▰▰ [8/10]  Physical Damage:  ►▰▰▰▰▰▰ [6/10]  Movement Speed:  ►▰▰▰▰▰ [5/10]  Mana Management:  ►▰▰▰▰▰▰▰▰ [8/10]  Stamina Management:  ►▰▰▰▰▰▰ [6/10]  Health Management:  ►▰▰▰ [3/10]  Mechanical Intensity:  ►▰▰▰▰▰▰▰▰ [8/10]  Utility:  ►▰▰▰▰▰▰▰▰▰▰ [10/10]

Skill Trees
 Cabal Hermit: 


 *  Important skills: 

 Tier 1:  Mana Push  Tier 2:  Shamanic Resonance  Tier 3:  Sigil of Wind Conjure


 * Good for early game when you don't have many skills to use.


 * Picking Sigil of Wind instead of Infuse Wind is a better option because this build is going to be a bit fragile.

 Hex Mage: 


 *  Important skills: 

 Tier 2:  Bloodlust  Tier 3:  Blood Sigil Cleanse Lockwell's Revelation


 * Hex mage is a really powerfull class but it needs some preperations before fight. Also Dark Stone is not easy to get especially in the early game phase.


 * Blood Sigil is an essential skill in this build so you have to pick it over Rupture.

 Speedster: 


 *  Important skills: 

 Tier 1:  Probe Efficiency  Tier 2:  Daredevil  Tier 3:  Unerring Read Blitz


 * Speedster is good for movement speed and cooldown reduction. (I will later explain why these two things are really important.)


 * There are different options to choose from this class:


 * 1) Choosing whether you want Metabolic Purge or not. Extra corruption can be good for damage bonuses and getting Dark Stone by using Cleanse.
 * 2) Because I don’t like to get hit with this build I used Unerring Read but if you want to use Prime to use your skills simultaneously.
 * 3) Blitz is overall more useful for this build but if you want to get a little more tanky then use Anticipation.

 Extra Skills: 

Flamethrower Mana Ward

 Total Cost: 

+ +  +   =

Items
 Weapons: 

Recipe: 1x Tsar Stone + 1x Hackmanite + 1x Palladium Scrap.
 * Tsar Mace:
 * 1) High physical and impact damage.
 * 2) To make it you need to defeat the Plague Doctor.


 * Virgin Lantern:
 * 1) In order to use Flamethrower skill.
 * 2) You can buy it in Harmattan from David Parks, Craftsman.

 Armors: 

Recipe: + 2x Hackmanite.
 * Tenebrous Helm:
 * 1) +7% Fire, +7% Frost and +7% Lightning resistance elements.
 * 2) -10% Mana Cost.
 * 3) +5% Ethereal and +10% Decay damage bonus.
 * 4) Can be crafted by Master-Smith Tokuga in Levant.

Recipe: + 1x Shield Golem Scraps.
 * Antique Plate Garb:
 * 1) 4 Protection
 * 2) +10% Ethereal and +15% Fire damage bonus.
 * 3) Can be crafted by Howard Brock, Blacksmith in Harmattan.

Recipe: + 2x Hackmanite.
 * Tenebrous Boots:
 * 1) +7% Fire, +7% Ice and +7% Lightning resistance elements.
 * 2) +5% Ethereal and +10% Decay damage bonus.
 * 3) -10% Mana Cost.
 * 4) Can be crafted by Master-Smith Tokuga in Levant.

 Enchantments: 


 * Tsar Mace: Enchant it with Whiplash for extra physical damage.


 * Virgin Lantern: Enchanted it with Copper Flame for debuffs.


 * Tenebrous Helm: Enchanted it with Order of Discipline for extra lightning damage and movement speed.


 * Antique Plate Garb: Enchanted it with Spirit of Harmattan for extra decay damage and cooldown reduction.


 * Tenebrous Boots: Enchanted it with Speed and Efficiency for extra movement speed and cooldown reduction.

 Consumables: 


 * Life potion is really important because if you don’t heal yourself while healing others your health will decrease by -1 every second for 60 seconds. Life potion heals for 50 health points.


 * Great life potion is the improved version of life potion. It has the same purpose as the normal life potion. It heals 300 health points and stops bleeding.


 * Astral potion is good for recovering mana lost during battles. Because this build isn’t a mana hungry build, astral potion is more than enough for you to use a lot of skills. Restores %50 mana and %20 burnt mana


 * Dark stone is an essential consumable item for this build. You will need as many of this as you can get. Used

Combos

 * For this build I separated the difficulty level of fighting against different enemies into three categories.


 * 1) Easy: Regular enemies which can be seen while adventuring.
 * 2) Normal: Enemies which can be spotted while adventuring but need more preparation to kill than regular enemies.
 * 3) Hard: Bosses and Unique enemies.


 * To use flamethrower you need to first knock down your enemies because otherwise you have a high chance of dying while spewing flames.


 * Mana push does have a high impact damage when cast outside of any Sigil a which is useful to knockdown enemies to use flamethrower skill.


 * Fighting against regular enemies usually doesn’t require you to use your healing ability. That’s why I recommend using Sigil of Wind because it doesn’t use any resources and with a full build most enemies you encounter during adventuring will be killed easily by you or your teammate.


 * This combo can be a bit overkill at times but this guarantees your triumph over your enemies. Mana push is recommended to be used outside for the first flamethrower skill but later try to use it in the blood sigil as much as you can for extra damage and some corruption to get more dark stone.


 * For this combo it’s important to use dagger slash inside the blood sigil because of blood leech buff you will get. With this skill combination you can forget about using life potions because you will not need them. Try as mush as you can to heal your allies in the fight. As you will have a strong health over time effect, you will be able to constantly cast mana ward for healing your allies.