Quests

Quests are the primary way in which the player experiences the story of Outward. While it is possible to ignore most of the quests and explore at will indefinitely, quests will allow the player to access more content such as new locations and items, and help the player understand the world in which they find themselves.

Overview
Outward handles quests differently. Some quests have multiple outcomes based on how you choose to handle the situation being presented to you. Similar to defeat scenarios, quest failure is also dynamic.

Most of the faction quests are timed, meaning that taking too long to complete certain objectives during the quest may result in penalties or outright failure. Additionally, certain quests have timers that start counting before the quest even begins, such as Vendavel Quest when you join a faction.

You have two main "grace periods" where no timers are counting: during Looking to the Future, when you can freely explore all areas and decide what you want to do, and when you receive Well-Earned Rest (main quests completed).

List of Quests
The following is a list of Quests in Outward.

In the tables below, "Dynamic" indicates that the quest has dynamic outcomes (ie. failures, varied degrees of success, or major branching choices).

Main Quests
The primary story for Outward takes place through 7 main quests. After the first 3 quests, the next 4 quests vary depending on which faction the player chose during Looking to the Future.

In The Soroboreans DLC there is an alternate path which splits at Looking to the Future, and instead follows the Sorobor Academy quest line. In The Three Brothers DLC, the Main Quest story continues with an additional five quests.

Parallel Quests
Parallel quests are a type of main quest which occur concurrently with the rest of the story. There is one parallel quest associated with each faction.

Players can complete parallel quests for any faction, however Rust and Vengeance requires The Soroboreans DLC.

Minor Quests
Minor quests in Outward range from one-time quests related to certain NPCs or locations, to repeatable quests, to miscellaneous tasks such as commissioning equipment from Blacksmiths.