Version History/May 7th 2019

May 7th 2019: "Texture Optimization Patch"
Released May 7th, 2019.

Consoles specific:
 * Enhanced quality of textures
 * Performance improved in several areas

All platforms:
 * Fixed items lost from bag when loading character
 * Fixed infinite loading for client when joining host due to too many items in their inventory
 * Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
 * Fixed not being able to shoot with bow after opening/closing the game in network
 * Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
 * Fixed camping event archers hoarding swords and bows
 * Fixed campfire performance issues for clients
 * Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
 * Fixed client spells that would hit multiple times
 * Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
 * Fixed invisible collider blocking UI after a vicinity dialogue was displayed
 * Fixed clients not being moved correctly while on an elevator
 * Fixed enemies not being affected by falling damage
 * Fixed Health/Stability sync delay while in online coop
 * Fixed multiple knockbacks while in online coop
 * Fixed camera not being properly locked even if an enemy is targeted
 * Fixed menu rendering when using DirectX 9
 * Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible.
 * Casting spells with 100% or more of mana reduction still uses 1 mana
 * Gold and Gaberry Wine aren't perishable anymore
 * The pipe in Montcalm fort has been silenced
 * Ghost of Vanasse no longer respawns on area reset
 * Network bandwidth optimisation
 * Improved loading in online coop to prevent some disconnects
 * Host player's body should now be correctly visible when the client changes areas
 * Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
 * Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
 * Added a failsafe for dead enemies that fall under the ground
 * Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
 * Second player's bag is now also moved during defeat scenarios
 * Better validity check and error handling when retrieving save games on startup
 * Changed rendering when using render scale 100, this could prevent some crashes
 * Changed how items are loaded to reduce memory usage
 * Various Quest progression fixes
 * Minor fixes and adjustments