Version History/December 14th 2020

Released December 14th 2020.

Changes

 * Reduction of network traffic when joining another player's game and when switching area. We hope this help fix disconnection issues some are experiencing.
 * Tweaked Ultra graphic settings.

Fixes

 * Gatherable interaction now properly re-enables themselves without having to reload the area when the scene resets.
 * Fixed a situation where guest players would get their item stacks set to 1 when joining another player's game in network.
 * Fixed the situation where the guest player in coop could sometimes wake up dead due to cold even though the menu said they would be fine.
 * Fixed an issue where life would not be reloaded properly if the character had passive increasing their max health and a status effect was healing them.
 * Fixed items falling through ground in some situations for client.
 * Fixed counters sometimes hitting twice.
 * Fixed an issue causing gamepads to lose control when returning to the main menu from the option menu after cancelling changes.
 * Completing the Soroboreans quest-line without being defeated will now properly grant the achievement 'They'll tell stories about this'.

Weapons

 * Two-Handed Axes special attacks had their Stamina increased by 25%.
 * Swords (one- and two-handed) special attacks damage increased by 15% (excluding the two handed sword neutral special attack).
 * Weapons that applies a status effects do so 25% slower (Except for Trinkets, Kazite weapons, Obsidian weapons, Challenger Greathammer, Mantis Greatpick, Phytosaur Spear, Withering Pole Mace, Spore Halberd, Savage Weapons and Ghost Reaper)
 * Following up the previous point; Assassin Sword and Claymore applies Slow 25% slower and Bleeding 27% slower.
 * Cage Pistol damage reduced by 5. (from 95 to 90)
 * Chimera Pistol Damage reduced by 5. (from 95 to 90)
 * Horror Pistol damage set to 60 Physical, 25 Decay and 45 Impact (down from 73.5, 24.5 and 67 respectively).
 * Vampiric weapons Damage increased by 25%
 * Steel Shield value reduced to 100 (down from 200)
 * Kazite weapons value reduced by 20% (except Fists).
 * Zagis’ Saw now applies Pain in one hit.
 * Tsar Bow Impact increased to 30 (up from 21).
 * War Bow Impact reduced to 25 (down from 30).
 * Runic Blade and Great Runic Blade Stamina cost of attacks has been reduced by 22%.
 * Galvanic Bow nerfed from 41 damage to 37 damage.
 * Galvanic Chakram buffed from 32 damage to 35 damage

Equipment

 * Reduced Crimson Plate Set Frost Damage Bonus by 4 for every piece
 * Elite Desert Veil and Master Desert Veil Weight set to 2 (respectively up from 1 and down from 3).
 * Blue Sand armor set Elemental Resistances reduced to 20 (down from 25).
 * Pressure plate traps now have an arming time of 0.8 seconds.
 * Arcane Dampener pressure plate trap damage changed to 90 lightning instead of 10 Physical.
 * Primitive Satchel can now be sold for 9 silver, and can now be decrafted into 2 Hides.
 * Light Kazite and Shadow Light Kazite sets Stamina Use and Movement penalties have been removed, and Armor and Boots Weight changed to 6 and 4 respectively.
 * Copal Boots and Copal Helmet (including Green version) Protection increased to 2 (up from 1).
 * Shock Armor set now provide a bonus of 10% Impact damage for each pieces.
 * Virgin Boots Movement penalty removed.
 * Virgin Helm Mana cost penalty removed.
 * Virgin Armor Stamina cost penalty removed.
 * Zhorn’s Hunting backpack now provides 50% preservation bonus, down from 75
 * Light Mender's backpack now provides 25% preservation bonus, down from 75
 * Light Mender’s Lexicon value is now 1000 silvers, up from 300
 * Shadow Kazite Helmet mana cost penalty is now 10%, down from 15
 * The Tsar set now offers 14 protection, up from 10
 * Wolf Medic boots and helm now give 0.05 health regen per second, up from 0.

Skills

 * Lightning Bullet damage and impact reduced to 160% (down from 200%).
 * Master of Motion impact resistance and damage resistance reduced to 10 each (down from 15).
 * Steady Arm's Impact Resistance reduced to 10, down from 15.
 * Serpent’s Parry stun duration increased to 4 seconds (up from 2).
 * Opportunist Stab damage increase by 50%. It now does 3 times the damage if either Pain/Confusion are applied to the target, and 6 times if both are applied (up from 2 times and 4 times respectively).
 * Prismatic Flurry damage and Impact reduced by 20%.
 * Mace Infuse now grants the respective boon of the element absorbed (Warm for Fire, Cool for Frost, Blessed for Lightning, Possessed for Decay, Mist for Ethereal).
 * Blood Leech (the combo from Dagger Slash + Blood Sigil) now do as much damage as Extreme Bleeding instead of Bleeding.
 * Elemental Discharge durability cost changed to 4% instead of a flat 5.
 * Hex Touch abilities have been given 25 impact, up from 0.

Effects and Enchantments

 * Imbue effects that are applied to main weapons are now also applied to daggers as well. (excluding Improved Runic Blades).
 * Poltergeist reduces Physical Damage by 40% instead of 50%
 * War Memento enchantment Fire damage increased to 35% (from 25%).
 * Crumbling Anger enchantment is now applicable on the Zagis’ Saw.
 * Favorable Wind enchantment is now applicable on Kazite weapons.
 * Amplified Rage now grants 35% bonus impact, down from 50
 * The indigestion status can no longer prevent tea consumption
 * The Elemental Resistance status now gives 20% elemental resist, down from 25%
 * Abundance enchantment now reduces hunger and thirst rate by 75% instead of 25%.

Other

 * Scourge Cocoon recipe now gives two items instead of one.
 * Thick Oil value increased to 6 (up from 4).
 * Warm potions recipe now creates 1 potion (down from 3).
 * Life, Astral and Endurance potion recipes now make 1 potion (down from 3).
 * Characters can now dodge 13 frames sooner after a running attack with gauntlets/fist weapons.
 * Add 1-2 Sanctifier potions sold by alchemists in Cierzo, Berg, Levant and Monsoon
 * Raw boozu meat is now worth 15 silvers, up from 8